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  1. #1
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Suzuka196 View Post
    i apologize if my question confused anyone. i was asking more about brand-new tanks, in brand-new gear, fresh sastasha, etc. not late game inexperienced tanks... sorry about the misunderstanding
    The same thing still applies there for the most part, but perhaps even more so. In the lower level dungeons like Sastasha sometimes a single heal can bring a tank back from near death to full health (Essential Dignity, I'm looking at you!) so a lot of healers tend to lose any semblance of patience with smaller pulls there.

    Most semi-experienced players of any role will probably lean towards larger pulls/faster runs of those dungeons for similar reasons. They're missing most of their class kit so things don't feel fun to play. It just hits especially hard on the healers, so everyone wants large pulls to AoE down quickly and get out.


    Edit*
    Just as an example, I just got out of a Halatali NM run (so around level 23 I think)
    The tank had 800 HP, my oGCD (Essential Dignity) healed them for 510ish on a normal heal, 700 for a Crit. My GCD (Benefic I) was healing for around 300 on a normal heal. I can bring a tank up from near death incredibly fast, and with us doing single group pulls their HP rarely dropped below 500ish. This means doing single group pulls just drags the dungeon out into pure tedium for me, and I wind up just spamming nothing but my nuke the entire dungeon run. I'm essentially playing the dungeon pressing one key, and occasionally hitting my oGCD when the tank is almost dead.

    It's boring as hell.
    (1)
    Last edited by Shalan; 01-21-2020 at 01:12 PM.