Quote Originally Posted by Shalan View Post
I think they're saying that describing oneself as being "new/inexperienced" as a tank by level 71 is funny, as they'll have hours upon hours of experience in playing that class/role by the time they're in ShB dungeons. Not that they're unfamiliar with dungeons/worried about their gears iLvl.
First--Jump Potions are a thing. They start you at level 70 now. So if you're doing Holminster it literally just means you did the Story far enough to get there since they give you exp for just reading dialogue. Although to be fair a Jump Tank is usually an easy spot very early on.

Second--as someone who has two tanks at level 70-71 but does not main them, obviously, most leveling does not require you to do much beyond hit something with your chosen weapon repeatedly. Fates, Deep Dungeon, HoH, Squadrons, Leves, Trusts--none of these really require a full toolkit and for people like me who want to level and not inflict ourselves on the general public, this is a good way to go about it. However that does not account for real practice in actual situations where Tank is the essential role--nor does it allow for learning what attacks you can and need to stun or enemy groupings or the overall layout of the dungeon.

So what they are saying is that if you're a high-level tank that attempts to run a dungeon in a manner in which they are comfortable with or at least practice more caution then just making the healer do more work because they're new to it or maybe did it once before, that is laughable because anyone who needs to learn or needs the experience is not worth anyone's time.

Please never que for leveling.