Quote Originally Posted by Lambdafish View Post
This would be such a cool change, but I suspect we will never see it. With how much the devs talk about spaghetti code, it wouldn't surprise me that if the icon is hard coded into the job, and giving a job 3 icons is something that the engine simply can't handle.
Could possibly be done by making BLU a class and having 3 "hidden" BLU jobs that mimicry swaps between.