Yeah a talent tree wouldn't fix the issues. We'd only get one of 3 things; 1) Spending amble time looking at menus and third party sites/programs(I spend half my PoE time on Path of Builder because otherwise I'll hit that wall and have to restart), 2) Following the meta paths because it what gets through raids and damage is king, or 3) Possibly hit the brick wall and have to refund the skill points(Which could be as easy as free outside of your time to a potion that says 5 bucks for a respec). We're going to end up with 2 most often. Because there's nothing to care about but damage.
Which you know that's kinda where I was going with the "Paladins should cast Clemancy" statement I made earlier. No, they shouldn't cast it, it's a DPS loss. But if it was somehow shown to earn just a small amount of extra raid damage, would the argument be there in the first place? Heck if Clemancy gave a damage buff, you'd see it on every guide in a week if it was mathed out to increase rDPS. Damage is currently the only thing we have control over. You're expected to dodge these, you're expected to Heal and or Tank CD here, here, and here. Any tricks for pushing more damage or skipping phases is up to the players though, and most of the time this is damage. So any action that is deemed "Less damage" is tossed aside and any process that earns "More damage" is going to be used and held higher up.
In such a community, adding talents without changing the battle system will do..., what? Oh sure, I can select the Tank focused talents that lets me do less damage, throw a Debuff that makes the enemy deal less(And stacks with Feint) and possibly lets me get my CDs a few seconds faster. But it's not dealing the damage of the meta talent picks and no one is going to go full tank talents past progression/learning. Better to just throw all talent picks into the Meta build so I don't shoot myself in the foot later on or get stonewalled by groups because I'm already swinging lower than other tanks.
A talent system will be solved in a month, two at most. And gets resolved possibly each Savage/EX cycle(Which if it has some sort of charge, could be insane to deal with). Choice becomes conformity, options become instant locks, and the system that was supposed to add more freedom is instead used to make sure everyone is playing the same way or get out.
And I speak as someone that has played Path of Exile. A game that sells itself as Freedom, Choice, and Options. And at one point, had more unpromoted Witch characters than they did Promoted Berzerkers cause that class was so laughed at by the mechanics of the game. You can have fun with Talent trees and choices but then you hit that wall of numbers set up by the game and or community. And then you have to reset or start over depending on the game. Without an overhaul to fit the new trait system in, I don't see adding it into FF14 as fixing anything; Tank problems or otherwise.

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