Results 1 to 10 of 110

Hybrid View

  1. #1
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    There is actually a way to keep those optional paths in a dungeon and not give it a path of least resistence.

    Randomize what the actual goal is for each dungeon.

    One time its the mini-boss or two on one branch... one time its a mass spam of mobs three times in a row... one time its getting 4 crystals in random parts of the dungeon to unlock to the door to the final boss.

    So they can actually make optional or branching paths but make which one you need random or a combination of the above.

    This would in essence never make it the same dungeon twice.
    (4)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silverquick View Post
    There is actually a way to keep those optional paths in a dungeon and not give it a path of least resistence.

    Randomize what the actual goal is for each dungeon.

    One time its the mini-boss or two on one branch... one time its a mass spam of mobs three times in a row... one time its getting 4 crystals in random parts of the dungeon to unlock to the door to the final boss.

    So they can actually make optional or branching paths but make which one you need random or a combination of the above.

    This would in essence never make it the same dungeon twice.
    And that may be an efficient way to make more use of your art assets, lore, setup, and any unique systems for a dungeon, since it'd extend its novelty by a fair portion of what adding another dungeon would do, but with far less cost. We'd have to see it in practice, though to know just how much that little variation is going to feel augmentative, rather than just a gimmick.
    (2)