They actually did that in SWTOR. You think there are issues now try that, it's the most boring thing you've ever seen.Well after what I seen on a twitch stream they should just adjust the dungeons as free for alls at this point, where just any types of roles can go in and get it done just to cut down on DPS queues. Someone queued without a tank, 3 dps one healer and cleared an expert dungeon no problem.
about the same as the dungeons here honestly. No one actually wanted to run dungeons in that game and basically did them to get a weekly value. You could argue it's similar here but it got so bad in that game they literally turned it into a single player game. The problem is when you cannot guarantee a tank and healer in the party you cannot do any interesting mechanics or even let the bosses do anything remotely approaching meaningful damage. You only think dungeons are easy now. Imagine if the monsters you can solo in this game had their hp raised about 10 times and that was it. You fight them with 4 dps and they do no more damage, if not less, than they do now and that's a dungeon boss. It was mindnumbingly stupid.
That game and GW2 taught me that even a bad implementation of the trinity is better than no trinity. It's kind of like you don't actually know what you have until it's gone. As much as I think they do need to do something with this game I'll take what we have with no changes a million times over the mess than SWTOR became.
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