Page 14 of 14 FirstFirst ... 4 12 13 14
Results 131 to 139 of 139
  1. #131
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    No they see the problem, just not the insanity part. Not willing to concede that the system has a major flaw here in just a product of playing XI and XIV and not seeing anything 'wrong' with the system. It is what it is and everyone's entitled to their opinion, but as I relayed earlier, the current system is very short-sighted in general. It needs a lot of work and a tweak like this is one of them.
    (3)
    Draw swords and shatter shields with us!
    Apply to Neutral Impact today!


    http://www.impact-gaming.us

  2. #132
    Player
    Ursok's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Ursok Ozomatli
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by OriginalHungerforce View Post
    You're still not getting the point, and I doubt your neanderthal mind ever will. This thread has absolutely nothing to do with materia. Look at the below scenario.

    This is all without materia

    LVL 50 LNC with lvl 1 spear does probably 20 dmg with wc
    LVL 50 LNC with lvl 50 spear does about 200 dmg with wc

    LVL 50 THM with lvl 1 scepter does 500 dmg with spell
    LVL 50 THM with lvl 50 scepter does 520 dmg with spell

    Do you not see the problem? Melee dmg is scaled with the weapon lvl. Magic dmg is not. No matter what additional stats are on it the dmg difference is laughable.

    IMO you just made yourself look like even more of an idiot bringing up materia again. Because this discussion still has nothing to do with materia.

    Now if you wanted to add materia the Melee dmg scales even further with the weapon. The magic damage scaling is still pretty negligible.
    This is because with Mage YOU are the weapon
    (1)

  3. #133
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ursok View Post
    This is because with Mage YOU are the weapon
    No. That's not how it works. By your logic the lancer's situation should be the same. Mages have WEAPONS because they are focuses for their powers. The same as a lancer has a lance to focus their own strength.
    (0)

  4. #134
    Player
    D3aTh's Avatar
    Join Date
    May 2011
    Posts
    101
    Character
    Death Angelx
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ursok View Post
    This is because with Mage YOU are the weapon
    Totally this! With dps, your dmgs depends of the weapon's level/stats. Since last update, with mages, the "base magic potency" is no longer on the weapon it's on you. It only depends of your level. The only thing that makes weapons useful is the added stats on it. There is no longer a base magic potency on mages weapon. It's scaled on YOUR level only. Even if you had no weapon you'll (I know it isnt possible in this game but it's an exemple) do same dmgs than an other thm with R50 weapon w/o additionnal stats

    Edit: I think it was the same thing in ffxi. If I remmember well, you could cast w/o any weapon which means you were the weapon too. Staves just added some stats.
    (0)
    Last edited by D3aTh; 01-24-2012 at 02:56 AM.

  5. #135
    Player
    OncuraKazama's Avatar
    Join Date
    Jan 2012
    Posts
    6
    Character
    Asuka L'oncura
    World
    Balmung
    Main Class
    Archer Lv 50
    People complain about stats alot and yes they need to be fixed. But their is a difference between peoples dmg person to person. I've parsed countless moogle and ifrit's and rarely ever have some one "less geared" beat my damage. Also when i played LNC before gearing, "better geared" LNC would often beat me. So it's not as bad as people make it out to be. and 5STR 5ATK dif above someone mentioned..name one game that small a margin made a difference. Whether my parse results are mostly due to player play style an dknowledge or stats or both who knows but. There are ways to do your job right and do top dmg.

    Sry edit the above was mostly about DD whereas this is a mage post and i forgot to say yes the weapons are a lil iff but, these weapons do have stats on them, some more then others. If the way it is doesnt work for you, why not just look at the rest of your gear just like my DD section rant their i've seen different caliber of THM's to. Besides..sure you guys played 11, how many weapons actually helped and how many did you use for years and years...yep.
    (0)
    Last edited by OncuraKazama; 01-24-2012 at 04:33 AM.

  6. #136
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    Idk if it was mentioned but I think the op is forgetting about se love for stat multipliers made un example thunder dmg = total int times magic base dmg, where a 5 stat diff on a staff would alter dmg output very nicely. Please dont rage on my simple example as im using it to make a point, all experienced ffxi players know the formulas are not that easy, caster depend more on overall gear stats not just the weapon, I guess melee depends more on the weapon dmg than on the gear stats
    (0)

  7. #137
    Player

    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    44
    This is what 90% of the the replies are:

    http://www.youtube.com/watch?v=-U7Lq...eature=related

    people just don't understand
    (0)

  8. #138
    Player

    Join Date
    Mar 2011
    Posts
    122
    surely, this posts merely highlights how thm's base attack is way overpowered. THM THM THM THM ifrit runs are gay.
    (0)

  9. #139
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Quatre View Post
    No. That's not how it works. By your logic the lancer's situation should be the same. Mages have WEAPONS because they are focuses for their powers. The same as a lancer has a lance to focus their own strength.
    Actually. from what I gather... The difference between melee warriors whose attack power is dependant on their weapon and mages whose attack power is independant of their weapons is a style choice by the devs. That is, to make magic different from "MP-powered melee" they decided to go down this route.

    It is not a specifically bad route at all. And I get the feeling that while you know exactly what your point is, you're telling people everything but what your point really is, a flaw that is present in 99% of the gamers, sadly. I do believe I am included too. In the end what seems to be the case is that mage weapons can't be measured how good they are by their base attack power, which is the general "eyeballing" value wherein one will judge a weapon's efficiency.

    So perhaps the simplest choice is to merely increase the base attack power of mage weapons when they have better stat bonuses applied to them, and obviously throw a fair few curveballs there with mage weapons with lower attack power inconspicously(sp?) better stat bonuses that one only notices after they've experienced fiddling with the stats.

    A better way to see this whole thingmajigger is instead of seeing the 'melee damage' of a mage weapon as their 'damage attribute' you look at, hum... Their INT bonus. Just mentally replace with with the other and you will see more or less how they are supposed to work. And I am fairly sure that the higher level mage weapons specifically have the better attribute bonuses? I'm not sure there, though, not a mage myself.
    (0)

Page 14 of 14 FirstFirst ... 4 12 13 14