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  1. #1
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by zzapp View Post
    Sorry Jenn, that's not totally true. While the mage weapons in ffxi do (or at least they did for the 6 years I played) show meele stats, they also show magic stats, so you could look at any weapon and determine which weapon was best for the intended purpose, i.e. - nukes cures, etc.
    So FFXI's elemental staves which BLMs used for 7...? years showed on the tool tip that they enhanced the potency of that particular element, correct? No, they didn't. Also, FFXI's mage weapons never directly increased spell damage based on the damage rating either. Mages used the ones that came with bonuses, some of which were completely hidden. FFXIV shows magic accuracy, crit, etc. on the description the same way that FFXI did.

    I understand the original complaint, though. I agree that DoM weapons should have a linear increase on spell damage based on damage rating.
    (4)

  2. #2
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    URL for bad mages to click.

    I can agree that U/Us need to be better, but only to compete with decently melded gear. If you're a Thaum and not using an MACC/INT socketed Electrum or Lightning Brand, you're probably doing it wrong.
    (0)
    Account deactivated. Holding out for Guild Wars 2.

  3. #3
    Thats a great link but has nothing to do with what this thread is talking about.
    (1)

  4. #4
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by CTSwiftheal View Post
    Thats a great link but has nothing to do with what this thread is talking about.
    No, it has everything to do with what this thread is talking about. Last I checked you can't double/triple meld high tier INT materia on a level 1 staff, which OP has conveniently left out of his data.

    Just to humor myself, I went to the same 50 drubbers and collected 10 Thunder cast damage. Here's what I got:

    514, 547, 527, 533, 506,
    522, 535, 542, 522, 519 - Average: 526.7

    OP didn't post his current setup (that I seen anyway), so I have no idea what is different, but in the end I am doing almost 10% more damage than him. I am hardly a "pimped out" Thaum either, I will list what I did it with:

    Lightning Brand with +18 INT Materia
    Square Ash Shield
    Felt Hat of Intelligence with +12, +16 INT Materia
    Felt Bliaud, with +MP Materia
    Boarskin Ringband of Storms with +40 Crit Potency Materia
    Woolen Tights with +7, +7 INT/MND Materia x2
    Mahogany Patterns with +11 Attack Magic Potency Materia
    3 Dated Goshenite Rings (+7 INT each)

    I could easily push this higher by double melding my Lightning Brand (do this with a level 1 weap?) not to mention pile on some more double/triples on my other gear.

    I can agree that U/U weaps are horrible for mages right now, but I can't help but think that OP is yet another Thaum running around with no materia.
    (3)
    Account deactivated. Holding out for Guild Wars 2.

  5. #5
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Quote Originally Posted by CTSwiftheal View Post
    Thats a great link but has nothing to do with what this thread is talking about.
    What are you talking about then? I've read this entire thread and haven't really been able to make heads or tails of the complaints, let alone read any suggestions that could alleviate this problem.

    This is why 90% of complaints leveled during every stage of game development are completely written off -- you're not making a damn point. Are you saying that Mage weapons are basically stat sticks that make too little a difference in output as opposed to the weapons of DoW classes? Or are you saying that there aren't enough stats on these weapons, or that the stats are poorly itemized? Or are you concerned that stats in general don't seem to have as large an effect on Mages as DoWs and/or as they should?

    If you want to make a critique on something that's broken, you have to actually first say what's broken. Do you go to a doctor and expect to hear, "Hmm, his heart's failing; I guess it's broken"? No, you expect to have that doctor run every test imaginable to figure out exactly what the cause is, and how to treat it. You and the OP are still fumbling in the "figuring out what the cause is" -- you've diagnosed that there is, in fact, something screwy with the numbers relative to DoW numbers (I think; no one has thus far run an actual comparison between them and how they correlate, if they do at all). Congratulations, you've completed step one. Now, onto step two: what is the problem?

    Oh, and don't come back with the lame bullshit excuse, "Pfft, well, I'm just a player, it's not my job to figure these things out!" Believe it or not, developers and all their brethren are human, and even after games go gold and beyond, they still rely on numbers and feedback given to them by the players to fine tune (or outright revamp) what they already have in store; a different perspective can mean a world of difference. Besides, you had the wherewithal to come here and say, "Hey, this is broken," the least you can do is actually say why. If the current crop of information is all you have, then you need to go back to the drawing board and not come back until you have something more conclusive, because right now, you're not doing anything but wasting everyone's time.

    Good day, sir.
    (5)


    I'm allergic to effort.

  6. #6
    Quote Originally Posted by Ashthra View Post
    What are you talking about then?
    Clearly you didnt read the thread. what the OP and i are pointing out is instead of damage on mage weapons it should say spell damage. This way the strength of spells would scale up with the level of the weapon.
    (2)

  7. #7
    Player

    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    44
    Quote Originally Posted by Brigandier View Post
    No, it has everything to do with what this thread is talking about. Last I checked you can't double/triple meld high tier INT materia on a level 1 staff, which OP has conveniently left out of his data.

    Just to humor myself, I went to the same 50 drubbers and collected 10 Thunder cast damage. Here's what I got:

    514, 547, 527, 533, 506,
    522, 535, 542, 522, 519 - Average: 526.7

    OP didn't post his current setup (that I seen anyway), so I have no idea what is different, but in the end I am doing almost 10% more damage than him. I am hardly a "pimped out" Thaum either, I will list what I did it with:

    Lightning Brand with +18 INT Materia
    Square Ash Shield
    Felt Hat of Intelligence with +12, +16 INT Materia
    Felt Bliaud, with +MP Materia
    Boarskin Ringband of Storms with +40 Crit Potency Materia
    Woolen Tights with +7, +7 INT/MND Materia x2
    Mahogany Patterns with +11 Attack Magic Potency Materia
    3 Dated Goshenite Rings (+7 INT each)

    I could easily push this higher by double melding my Lightning Brand (do this with a level 1 weap?) not to mention pile on some more double/triples on my other gear.

    I can agree that U/U weaps are horrible for mages right now, but I can't help but think that OP is yet another Thaum running around with no materia.
    You sir, are and idiot. Your rambling has ABSOLUTELY nothing to do with what this is all about.
    Quote Originally Posted by Ashthra View Post
    What are you talking about then? I've read this entire thread and haven't really been able to make heads or tails of the complaints, let alone read any suggestions that could alleviate this problem.

    This is why 90% of complaints leveled during every stage of game development are completely written off -- you're not making a damn point. Are you saying that Mage weapons are basically stat sticks that make too little a difference in output as opposed to the weapons of DoW classes? Or are you saying that there aren't enough stats on these weapons, or that the stats are poorly itemized? Or are you concerned that stats in general don't seem to have as large an effect on Mages as DoWs and/or as they should?

    If you want to make a critique on something that's broken, you have to actually first say what's broken. Do you go to a doctor and expect to hear, "Hmm, his heart's failing; I guess it's broken"? No, you expect to have that doctor run every test imaginable to figure out exactly what the cause is, and how to treat it. You and the OP are still fumbling in the "figuring out what the cause is" -- you've diagnosed that there is, in fact, something screwy with the numbers relative to DoW numbers (I think; no one has thus far run an actual comparison between them and how they correlate, if they do at all). Congratulations, you've completed step one. Now, onto step two: what is the problem?

    Oh, and don't come back with the lame bullshit excuse, "Pfft, well, I'm just a player, it's not my job to figure these things out!" Believe it or not, developers and all their brethren are human, and even after games go gold and beyond, they still rely on numbers and feedback given to them by the players to fine tune (or outright revamp) what they already have in store; a different perspective can mean a world of difference. Besides, you had the wherewithal to come here and say, "Hey, this is broken," the least you can do is actually say why. If the current crop of information is all you have, then you need to go back to the drawing board and not come back until you have something more conclusive, because right now, you're not doing anything but wasting everyone's time.

    Good day, sir.
    And you obviously did not read the thread.

    What it boils down to is this:
    without materia in the equation
    LVL 50 THM wearing lvl 1 scepter does 500 dmg casting a spell
    LVL 50 THM wearing lvl 50 scepter does 510 dmg casting same spell

    THIS SHOULD NOT HAPPEN. The damage should be day and night.

    What everyone is saying is that there should be magic stats instead of melee stats attached to weapons for mages.

    AND THEY'RE NOT TALKING ABOUT THE ADDITIONAL STATS TIED TO THE WEAPON!!
    (2)
    Last edited by OriginalHungerforce; 01-22-2012 at 04:47 AM.

  8. #8
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by OriginalHungerforce View Post
    You sir, are and idiot (lol wat?). Your rambling has ABSOLUTELY nothing to do with what this is all about.


    And you obviously did not read the thread.

    What it boils down to is this:
    without materia in the equation
    LVL 50 THM wearing lvl 1 scepter does 500 dmg casting a spell
    LVL 50 THM wearing lvl 50 scepter does 510 dmg casting same spell

    THIS SHOULD NOT HAPPEN. The damage should be day and night.

    What everyone is saying is that there should be magic stats instead of melee stats attached to weapons for mages.

    AND THEY'RE NOT TALKING ABOUT THE ADDITIONAL STATS TIED TO THE WEAPON!!
    ITT: People complaining about weapons not scaling, while ignoring the obvious edge they gain through materia melds.

    This thread is a monument to ignoring the obvious.

    Humor me, when is Materia not part of the equation? Answer: When gimp mages are running around with U/U weaps cause they are too poor/lazy to get a decent melded weap.
    (1)
    Last edited by Brigandier; 01-22-2012 at 04:55 AM.
    Account deactivated. Holding out for Guild Wars 2.

  9. #9
    Player

    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    44
    Quote Originally Posted by Brigandier View Post
    ITT: People complaining about weapons not scaling, while ignoring the obvious edge they gain through materia melds.

    This thread is a monument to ignoring the obvious.

    Humor me, when is Materia not part of the equation? Answer: When gimp mages are running around with U/U weaps cause they are too poor/lazy to get a decent melded weap.
    You're still not getting the point, and I doubt your neanderthal mind ever will. This thread has absolutely nothing to do with materia. Look at the below scenario.

    This is all without materia

    LVL 50 LNC with lvl 1 spear does probably 20 dmg with wc
    LVL 50 LNC with lvl 50 spear does about 200 dmg with wc

    LVL 50 THM with lvl 1 scepter does 500 dmg with spell
    LVL 50 THM with lvl 50 scepter does 520 dmg with spell

    Do you not see the problem? Melee dmg is scaled with the weapon lvl. Magic dmg is not. No matter what additional stats are on it the dmg difference is laughable.

    IMO you just made yourself look like even more of an idiot bringing up materia again. Because this discussion still has nothing to do with materia.

    Now if you wanted to add materia the Melee dmg scales even further with the weapon. The magic damage scaling is still pretty negligible.
    (3)
    Last edited by OriginalHungerforce; 01-22-2012 at 05:11 AM.

  10. #10
    Player

    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    44
    Tavish it's pointless to argue with these people, they're just not seeing it. They dont get that if you wear your Ifrit weapon and I wear a lvl 1 scepter, WEARING ABSOLUTELY NO OTHER EQUIPMENT we'll do about the same dmg..... i guess that is completely normal. I played ffxi for 7 years and I know if i wore a lvl 1 weapon my dmg output would be WAY less than someone with a lvl 75 weapon on.
    (2)

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