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  1. #41
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    Quote Originally Posted by Brigandier View Post
    ITT: People complaining about weapons not scaling, while ignoring the obvious edge they gain through materia melds.

    This thread is a monument to ignoring the obvious.

    Humor me, when is Materia not part of the equation? Answer: When gimp mages are running around with U/U weaps cause they are too poor/lazy to get a decent melded weap.
    You're still not getting the point, and I doubt your neanderthal mind ever will. This thread has absolutely nothing to do with materia. Look at the below scenario.

    This is all without materia

    LVL 50 LNC with lvl 1 spear does probably 20 dmg with wc
    LVL 50 LNC with lvl 50 spear does about 200 dmg with wc

    LVL 50 THM with lvl 1 scepter does 500 dmg with spell
    LVL 50 THM with lvl 50 scepter does 520 dmg with spell

    Do you not see the problem? Melee dmg is scaled with the weapon lvl. Magic dmg is not. No matter what additional stats are on it the dmg difference is laughable.

    IMO you just made yourself look like even more of an idiot bringing up materia again. Because this discussion still has nothing to do with materia.

    Now if you wanted to add materia the Melee dmg scales even further with the weapon. The magic damage scaling is still pretty negligible.
    (3)
    Last edited by OriginalHungerforce; 01-22-2012 at 05:11 AM.

  2. #42
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    Tavish it's pointless to argue with these people, they're just not seeing it. They dont get that if you wear your Ifrit weapon and I wear a lvl 1 scepter, WEARING ABSOLUTELY NO OTHER EQUIPMENT we'll do about the same dmg..... i guess that is completely normal. I played ffxi for 7 years and I know if i wore a lvl 1 weapon my dmg output would be WAY less than someone with a lvl 75 weapon on.
    (2)

  3. #43
    Player
    Brigandier's Avatar
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    Mar 2011
    Location
    Ul'dah
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    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by OriginalHungerforce View Post
    You're still not getting the point, and I doubt your neanderthal mind ever will. This thread has absolutely nothing to do with materia. Look at the below scenario.

    This is all without materia

    LVL 50 LNC with lvl 1 spear does probably 20 dmg with wc
    LVL 50 LNC with lvl 50 spear does about 200 dmg with wc

    LVL 50 THM with lvl 1 scepter does 500 dmg with spell
    LVL 50 THM with lvl 50 scepter does 520 dmg with spell

    Do you not see the problem? Melee dmg is scaled with the weapon lvl. Magic dmg is not. No matter what additional stats are on it. The dmg difference is laughable

    IMO you just made yourself look like even more of an idiot bringing up materia again. Because this discussion still has nothing to do with materia.

    Now if you wanted to add materia the Melee dmg scales even further with the weapon. The magic damage scaling is still pretty negligible.
    Like everyone has been saying, your scenario is retarded. In MMOs where mages usually don't melee (i.e., FFXI and FFXIV), mage weapons are strictly about the additional stats. The "damage" amount listed on the weap is just for those moments when the mage (for whatever reason) wants to pull out the club and hit something.

    Where you are being completely ignorant is this: You want mage weapons to scale up in damage with their level. News flash: They do. They let you equip higher tier materia. Sorry this is hard to grasp, but take it from me, it's the truth. The exception being U/U weaps, which everyone can already agree are very much broken.

    To further drive my point home, if the materia level requirements were *removed* altogether, I would be content rocking out a level 5 club providing it had the additional stats I was looking for. This is entirely the reason I am wearing a 41 Lightning Brand at 50. Again: It is all about the additional stats.

    EDIT: Your crying about this is like a melee subbing Thunder and being upset that his 50 polearm doesn't increase his Thunder damage over a level 1 polearm.
    (0)
    Last edited by Brigandier; 01-22-2012 at 05:23 AM.
    Account deactivated. Holding out for Guild Wars 2.

  4. #44
    Player
    Raldo's Avatar
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    Jul 2011
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    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Yes, it's currently all about the additional stats. His point is that, in his opinion, it shouldn't be, and that nukes should be based off of the damage on the weapon.
    (1)
    Last edited by Raldo; 01-22-2012 at 05:23 AM.

  5. #45
    Player
    Neptune's Avatar
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    Mar 2011
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    Gridania
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    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I see some more of Jennestia's deluded ramblings in here mixing things up.

    OP has a valid point which is immune to deluded points thrown in its face, that being that mage weapons don't adequately come with a sense of reward. Lvl 1 or lvl 50 weapons don't make much of a difference so there's no incentive to a mage to desire them. Since gear is in the game, it should matter more as it's wasted potential. It's a game system that should offer reward and doesn't. The OP is justified in wondering if the dev team even plays the game because it's an obvious, and shocking flaw.
    (5)

  6. #46
    Player
    Brigandier's Avatar
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    Mar 2011
    Location
    Ul'dah
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    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Raldo View Post
    Yes, it's all about the additional stats. His point is that, in his opinion, it shouldn't be, and that nukes should be based off of the damage on the weapon.
    I see his point, but making things that way is just going to remove freedom of choice from the mage. I love the idea that I can use Lightning Brand with INT and have an ultimate thunder chain piece, or swap out for an electrum staff with INT and get close to the same damage with a lot more MACC.
    (0)
    Account deactivated. Holding out for Guild Wars 2.

  7. #47
    Player
    Raldo's Avatar
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    Raldo Volca
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    Coeurl
    Main Class
    Marauder Lv 80
    If they changed it, and those two weapons had similar base damage (and they likely would, considering they are in the same approximate level range), then you would still have that option.
    (2)

  8. #48
    Quote Originally Posted by Neptune View Post
    I see some more of Jennestia's deluded ramblings in here mixing things up
    If that's deluded I assume doing tests while ignoring every other obvious means of damage calculation is logical?

    Really? I mean really? lol. Though based on your past posts, I supposed you had to get in a personal attack against someone per quota.
    (1)

  9. #49
    Player
    Ashthra's Avatar
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    Jun 2011
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    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Quote Originally Posted by Raldo View Post
    Yes, it's all about the additional stats. His point is that, in his opinion, it shouldn't be, and that nukes should be based off of the damage on the weapon.
    So, in other words, he wants to break current stat scaling because he doesn't like that his weapon damage is going to waste? Because that's what would happen -- do you really think SE is going to go, "Yep, sure, here, have this 20% boost in damage, free of charge! ^_^" No, they're going to rebalance the stat:damage ratio Mages receive, because if Mages could benefit from their stats, weapon damage, and be allowed to nuke at range without waiting on TP the way melee classes currently do, what (aside from potential downtime) would be the downside to rolling a Mage versus anything but a GLD?

    Would it be neat to see weapon damage not go to waste and have an actual effect on spell damage/healing? Sure. But don't expect your damage or healing to get any higher as a result of it, and prepare yourself for the joy of being shoehorned into 2H weapons because 1H+shield will never compete.
    (1)


    I'm allergic to effort.

  10. #50
    Player
    Raldo's Avatar
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    Raldo Volca
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    Coeurl
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    Marauder Lv 80
    The way I understand it, he doesn't want to do any more damage, he just wants to do less damage if he equips a stupidly-low level weapon, so upgrading his weapon actually feels like it makes a difference.

    You know how they made spell damage scale with level? He wants that, except have it tied to your weapon's base damage instead of your level.

    If they do not make base damage have an effect, we are going to end with what happened in the days of XI (before magian trials) where nobody used anything but the elemental staves because they were in every way superior to everything else, even though they were mid-level weapons. He wants to avoid this, and so do I. If you ever played XI, did you ever hear someone say "LOL the BLM relic weapon is retarded!". It was, and it shouldn't be.
    (3)
    Last edited by Raldo; 01-22-2012 at 05:36 AM.

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