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  1. #1
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    Ultima being a Dungeon Boss is impossible, its defeated and nuked as endboss from ARR mSQ, unless SE retcons and revives it magically just back into the game...

    Sapphire Weapon makes much more sense as a Dungeon Boss, cause we have never seen the skills of Sapphire Weapon, except a kind of Mouth Beam Move, so with Sapphire Weapon would have SE full creativity freedom to make it fit as a Dungeon Boss.


    About your FF7 related answer to me, please explain, because I believe I understood you due to language barrier not correcly, so please correct you if I ask you now something wrong, ok.


    Did you really just say, and thats how it came over to me as a message, that SE tries in your opinion to screw up the FF7R by changing things, like adding new content and that as a result of that is in your opnion that we will have summons already in Midgar?


    If that is really what you said and believe, I have to ask you a few questions:

    1. You do know that summons will work completely different in FF7R due to the combat system not being anymore a turn based game, being limited to only 1 summon maximum on field, which is most likely the reason they decided to give us summons earlier?

    2.Would you rather have wanted just a boring FF7 that just looks pretty but is in fact just a 1:1 copy storywise of the original, instead of one that uses the advantage of the moment to improve alot of things that weren't just possible over 20 years ago? So would you rather have wanted a simple HD Remaster kind of what SE did with FF8? Are you eventually angry about it that FF7 gets the fullscalle Remake and not FF8?

    3. Have you ever considered the thought that having summons already in Midgar over the course of the remake can mean also simply too, that the game will have just at the end due to game design choices this time alot more summons to offer, than the OG had? When SE even gives us from begin on already as pre oder bonus up to 3 different summons, which are all FF8 BASED, don't you believe then that it is quite obvious, that FF7R will most like have more summons later, because the story and content of the OG gets stretched out a bit, due to the game getting delivered over multiple parts, which will be all in itself standalone games the size of normal games with SE still not having an official answer for us, how many parts it will become?


    I see summons in Midgar as a good thing, it makes battles against real tough enemies look much more epic and dramatic, plus as said, I believe we will get to see sure a few new summons eventually as replacements in the spots where we originally receive Choco/Mog, Ifrit n Shiva. If I could wish which 4, then I'd go for Fenrir/Cerberus, Diabolos, Pandemona (as Typhoon Replacement) and Siren which would be honestly spoken great additions.
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    Last edited by Kaiserdrache; 01-12-2020 at 10:35 AM.

  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,304
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kaiserdrache View Post
    1. You do know that summons will work completely different in FF7R due to the combat system not being anymore a turn based game, being limited to only 1 summon maximum on field, which is most likely the reason they decided to give us summons earlier?
    Well, this is not really FFXIV related but I'll bite. FFVIIR does have a turn-based mode from what I understand so that isn't really relevant. More likely the reason why summons are being made available in it earlier on is because the remake is episodic content, with each episode a standalone game but only part of the overall story (like, it's pretty clear Ep 1 is the entirerity of Midgar to after the highway chase scene and will end as the party reaches the end of the highway at the edge of the Plate and prepares to head out into the wider world to Kalm, which, in the original FFVII was when the player first appeared out on the World Map), so it makes sense that the likes of Shiva and Ifrit are being given to players earlier than the original FFVII had summons available. But I digress...

    Quote Originally Posted by TheMightyMollusk View Post
    Ultima Weapon was destroyed, but we've also seen Proto Ultima, Ultima Warrior, Ultima Beast, and Arch Ultima (not to mention the Minstrel's Ballad and Ultimate versions of Ultima, but neither are technically canon). Another iteration is certainly possible, although it would be horribly repetitive.
    Right, there is always a possibility some other Allag/Garlean copy of it is found somewhere (maybe it could called 'Atma Weapon' (from FFVI) or even 'Ultimate Weapon'... it's obvious there were plenty of copies of Ultima Weapon around and that we will inevitably have to fight them too, so this is as good a place in the story and game as any.
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    Last edited by Enkidoh; 01-12-2020 at 04:40 PM.