Quote Originally Posted by Brynne View Post
Yes, this. I'd love to do dungeons together with my husband and just fill the remaining spots with my story NPCs rather than pick up randoms in the queue or try to recruit friends when we just wanted a quiet evening of gaming together. Apparently it's "which trust belongs to which player" that makes it such a nightmare to program, but maybe they could solve that by defaulting to the party lead? It'd be nice if they could figure something out, anyway.
You are missing the point of any MMORPG here, lad. Many modern single-player games do have an optional co-op mode for this reason. Perhaps this would be a better suited type of game for you.