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  1. #1
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Alacran View Post
    Not enough resource for new races... Looking at Verminion, Diadem, Eureka...


    Glad to see their resources are going to what players really want and focus on.
    You're making a common mistake here, by assuming that their ressources basically work like money - in the sense that you can spend them on whatever you like.

    In reality dev-team doesnt work like that - a battle-designer who now might spend time on dungeons, raids, Eureka etc. cant just be called over and be told "here, design new gear!"
    And one of the artists cant be called over to programm the new launcher and so on and so on.

    While I personally disliked Eureka and Diadem, I know that infact a lot of people wanted some open-world-feel-like content instead of just another dungeon. I also admire them for at least trying new types of content, even if those might not work out straight away or arent liked by everyone. People are already upset by them repeating the same pattern over and over again and while I think certain parts should just stay as a basis (tomestonegear, 8-man-Savage, some alternative ways to get decent gear), I'd be pretty bored and unhappy if all they ever did was give us 3 new dungeons per patch and call it a day.
    I much rather have them come up with new ideas and concepts, even if not all of them work out or are to everyones taste.

    ...all of that in addition to what Lersayil said: Adding a new race not only means adjusting over 10.000 pieces of gear but also all of the future gear they're going to add. And again: Thats not a job everyone in their team could do. I doubt that the people developing Ultimate could adjust headpieces to fit Viera just as well.
    (10)

  2. #2
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vidu View Post
    You're making a common mistake here, by assuming that their ressources basically work like money - in the sense that you can spend them on whatever you like.

    In reality dev-team doesnt work like that - a battle-designer who now might spend time on dungeons, raids, Eureka etc. cant just be called over and be told "here, design new gear!"
    And one of the artists cant be called over to programm the new launcher and so on and so on.

    While I personally disliked Eureka and Diadem, I know that infact a lot of people wanted some open-world-feel-like content instead of just another dungeon. I also admire them for at least trying new types of content, even if those might not work out straight away or arent liked by everyone. People are already upset by them repeating the same pattern over and over again and while I think certain parts should just stay as a basis (tomestonegear, 8-man-Savage, some alternative ways to get decent gear), I'd be pretty bored and unhappy if all they ever did was give us 3 new dungeons per patch and call it a day.
    I much rather have them come up with new ideas and concepts, even if not all of them work out or are to everyones taste.

    ...all of that in addition to what Lersayil said: Adding a new race not only means adjusting over 10.000 pieces of gear but also all of the future gear they're going to add. And again: Thats not a job everyone in their team could do. I doubt that the people developing Ultimate could adjust headpieces to fit Viera just as well.
    I do understand a battle programmer is not the same as an asset creator, however at the end of the day each team is comprised of an individual with specific skills, knowledge, and paycheck... If the battle content programming team is making forgettable, substandard content ( more likely a content think tank ) then that's a financial draw that isn't panning out. It would make more sense then to place more individuals in the art asset/ development teams that acquiesce to player base demand, or come up with better equipment/ character design that removes the issue over complicated gear adaptation to more unique races/ body styles.

    Or port the whole new engine to finally break free of the patch work fix that was 2.0 for 1.0. The art teams said as much at the last fan fest. They are actively having to work around the constraints of an engine hodgepodged together to form 2.0.

    To stay relevant to topic... No child like characters for the player base. Ever.
    (3)

    "Nemo me impune lacessit."