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  1. #1
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vidu View Post
    ..
    Well, the biggest thing is they wouldn't adapt clothing to be unique to a new* race, and they wouldn't come out with a new race in the first place. God forbid they ever bring the other genders - the only hope some of the "child-like" crowd have, and are trying to shoehorn, in my opinion, are to make male viera that "child-like" race.

    We don't get headgear for viera, we don't get hairs, we are missing genders on viera/hrothgar BECAUSE adapting just the base outfits to their bodies would slow their patch cycle. There is literally no way in HECK that SE is gonna not only create a new race, adapt certain pieces specifically for this new race, AND deal with potential ethics issues. Just not gonna happen, it won't stop people calling for it though.
    (3)
    Last edited by SturmChurro; 01-07-2020 at 08:38 PM.
    WHM | RDM | DNC

  2. #2
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by SturmChurro View Post
    Well, the biggest thing is they wouldn't adapt clothing to be unique to a race, and they wouldn't come out with a new race in the first place. God forbid they ever bring the other genders - the only hope the "child-like" crowd are trying to shoehorn, in my opinion, are to make male viera that.

    We don't get headgear for viera, we don't get hairs, we are missing genders on viera/hrothgar BECAUSE adapting just the base outfits to their bodies would slow their patch cycle. There is literally no way in HECK that SE is gonna not only create a new race, adapt certain pieces specifically for this new race, AND deal with potential ethics issues. Just not gonna happen, it won't stop people calling for it though.
    On the grounds of them not having the ressources to even add more races - or lets say "different character-models", to avoid people claiming that adding children of a playable race wouldnt be adding a new race - this whole discussion is pretty pointless already, yeah.
    I mainly wanted to point out that even if they could add more races, a child-race (or children of existing races) wouldnt happen for a whole lot of reasons that go beyond the added workload of modeling gear specifically for them.
    (6)

  3. #3
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vidu View Post
    On the grounds of them not having the ressources to even add more races - or lets say "different character-models", to avoid people claiming that adding children of a playable race wouldnt be adding a new race - this whole discussion is pretty pointless already, yeah.
    I mainly wanted to point out that even if they could add more races, a child-race (or children of existing races) wouldnt happen for a whole lot of reasons that go beyond the added workload of modeling gear specifically for them.
    Not enough resource for new races... Looking at Verminion, Diadem, Eureka...


    Glad to see their resources are going to what players really want and focus on.


    Make no mistake, I do not condone the use of child like characters by the player base, for many of the reasons others have noted and due to my own personal feelings on the matter. The Hyur Midlanders as a race fit the bill of being young as needs to be. Anything else is just issues waiting to happen, options literally waiting to be exploited.

    All publicity may be good publicity, but infamy can kill a franchise.

    I still want Male Viera, as much as i dislike the Furry magnets that are Hrothgar, we still need the Females so as to complete the races. The argument that resources are to taxed is laughable at best. You know what your player base wants, and we keep getting another game system as yet to be abandoned due to failure.
    (6)

    "Nemo me impune lacessit."

  4. #4
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Alacran View Post
    Not enough resource for new races... Looking at Verminion, Diadem, Eureka...


    Glad to see their resources are going to what players really want and focus on.
    To be fair those content bits were all pretty much fire and forget types. Adding a race is a resource sink for the rest of the lifetime of the game. I always assume they mean those long term resources when they mention this, not the initial implementation cost (which might also cost a pretty penny considering our ever expanding wardrobe).

    At this point I'd be satisfied if they'd manage to expand on the current customization system. I'd really like to be about 10-20cm's higher than its currently allowed for Au Ra...
    (1)

  5. #5
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Alacran View Post
    Not enough resource for new races... Looking at Verminion, Diadem, Eureka...


    Glad to see their resources are going to what players really want and focus on.
    You're making a common mistake here, by assuming that their ressources basically work like money - in the sense that you can spend them on whatever you like.

    In reality dev-team doesnt work like that - a battle-designer who now might spend time on dungeons, raids, Eureka etc. cant just be called over and be told "here, design new gear!"
    And one of the artists cant be called over to programm the new launcher and so on and so on.

    While I personally disliked Eureka and Diadem, I know that infact a lot of people wanted some open-world-feel-like content instead of just another dungeon. I also admire them for at least trying new types of content, even if those might not work out straight away or arent liked by everyone. People are already upset by them repeating the same pattern over and over again and while I think certain parts should just stay as a basis (tomestonegear, 8-man-Savage, some alternative ways to get decent gear), I'd be pretty bored and unhappy if all they ever did was give us 3 new dungeons per patch and call it a day.
    I much rather have them come up with new ideas and concepts, even if not all of them work out or are to everyones taste.

    ...all of that in addition to what Lersayil said: Adding a new race not only means adjusting over 10.000 pieces of gear but also all of the future gear they're going to add. And again: Thats not a job everyone in their team could do. I doubt that the people developing Ultimate could adjust headpieces to fit Viera just as well.
    (10)

  6. #6
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vidu View Post
    You're making a common mistake here, by assuming that their ressources basically work like money - in the sense that you can spend them on whatever you like.

    In reality dev-team doesnt work like that - a battle-designer who now might spend time on dungeons, raids, Eureka etc. cant just be called over and be told "here, design new gear!"
    And one of the artists cant be called over to programm the new launcher and so on and so on.

    While I personally disliked Eureka and Diadem, I know that infact a lot of people wanted some open-world-feel-like content instead of just another dungeon. I also admire them for at least trying new types of content, even if those might not work out straight away or arent liked by everyone. People are already upset by them repeating the same pattern over and over again and while I think certain parts should just stay as a basis (tomestonegear, 8-man-Savage, some alternative ways to get decent gear), I'd be pretty bored and unhappy if all they ever did was give us 3 new dungeons per patch and call it a day.
    I much rather have them come up with new ideas and concepts, even if not all of them work out or are to everyones taste.

    ...all of that in addition to what Lersayil said: Adding a new race not only means adjusting over 10.000 pieces of gear but also all of the future gear they're going to add. And again: Thats not a job everyone in their team could do. I doubt that the people developing Ultimate could adjust headpieces to fit Viera just as well.
    I do understand a battle programmer is not the same as an asset creator, however at the end of the day each team is comprised of an individual with specific skills, knowledge, and paycheck... If the battle content programming team is making forgettable, substandard content ( more likely a content think tank ) then that's a financial draw that isn't panning out. It would make more sense then to place more individuals in the art asset/ development teams that acquiesce to player base demand, or come up with better equipment/ character design that removes the issue over complicated gear adaptation to more unique races/ body styles.

    Or port the whole new engine to finally break free of the patch work fix that was 2.0 for 1.0. The art teams said as much at the last fan fest. They are actively having to work around the constraints of an engine hodgepodged together to form 2.0.

    To stay relevant to topic... No child like characters for the player base. Ever.
    (3)

    "Nemo me impune lacessit."