Leveling and gearing them to 80 and nice ilvl to get 5k is totally worth, doesnt it.
I imagine if you were paid 100$ a month for 8 hours of work a day you'd think it was great, right?, wow, the american dream.
If you don't want to gamble, don't use quick ventures. That's what they are. The other types of ventures are there if you want consistent money.
Thanks, good thing you told me; you opened up a world of possibilities for me.
What my message means is that to think that 5k for a venture is worth it is to settle for crumbs. I don't know, it's not that hard to read the messages before answering them.
And it is. Because it's a gamble. You can get much higher than 5k. Or you can get 5k.




I wouldn't call 5k generous, but it isn't expensive or difficult to level and gear retainers well enough to get a chance at better loot from ventures. I'm swimming in ventures just from handing in trash dungeon gear and the "junk" gear my retainers do bring back, and my hand me down newbie gear that I replaced just from doing L80 content has my retainers more than geared enough to bring me back shinies, at least on my combat retainers. They can even wear the free 430 AF sets (assuming you've done the quest for them).
There's very little work involved beyond remembering to even send them out, and you've got a shot at getting a whole lot more than 5k worth of loot from quick ventures. I've had stuff worth 500k+ come back from a quick ventures, and I've got plenty of metallic and white/black dyes for my needs thanks to them.
I mean, I wouldn't complain if SE made rewards more consistently valuable, and I'd like if they kicked some of the REAL junk off the loot table (Like giving one single wind shard. I mean, really?), but I also don't see a problem with how it works now. Low effort and quick return for bonus loot on a roll of the dice. Not exactly comparable to being severely underpaid for actual real life labor.
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time



They level pretty much by thmselves, though, player does almost nothing for it personally. Along the leveling way everything you need is buying clothes from NPC vendors at max. At max level you can gear them with clothes that you don't use anymore by yourself. Sending them to the venture iself costs 2 coins (that are very easy to get in horrific amount) and after that you are free to do whatever you want for an hour, it's not like you obliged to sit there waiting for them. So yeah, 5k loot isn't bad, considering you can do few runs per game session depending on your online and in long time perspective they will bring you much more gil you spent on them.
Also one more thing: if every retainer would bring rare and valuable item from every run they do, this item will not be nor rare or valuable anymore. It will be generic trash loot that costs 5 gil due to being common. So in the end... nothing changes.
You're right. I've come to my senses, and I think the retainers should bring us flowers and trash. Not worth more than 4k, of course, no one deserves such treasures.They level pretty much by thmselves, though, player does almost nothing for it personally. Along the leveling way everything you need is buying clothes from NPC vendors at max. At max level you can gear them with clothes that you don't use anymore by yourself. Sending them to the venture iself costs 2 coins (that are very easy to get in horrific amount) and after that you are free to do whatever you want for an hour, it's not like you obliged to sit there waiting for them. So yeah, 5k loot isn't bad, considering you can do few runs per game session depending on your online and in long time perspective they will bring you much more gil you spent on them.
Also one more thing: if every retainer would bring rare and valuable item from every run they do, this item will not be nor rare or valuable anymore. It will be generic trash loot that costs 5 gil due to being common. So in the end... nothing changes.



You didn't get the point at all it seems.
1. 5k loot from retainer isn't bad considering you can do few runs per day on few different retainers and as result have not bad profit per day with doing nothing but paying 2 coins and 3 seconds for this profit.
2. Common loot doesn't cost much not because it's bad, it doesn't cost much because it's common.
3. Price for the item is setted by players. Market economy, you see.
4. Going from 2 and 3: if you will get loot that is rare now and because of it costs more in every venture run it will not be rare anymore and so will lose its price.
Conclusion: retainers ventures is an almost free gamble game that works in combination with market economy that is setted on your server. You either get common loot that doesn't cost a lot because it's common or you get something rare and make good profit on it because it's rare. That's it. It's same gamble as Gold Saucer MGP tickets: you get nothing or something or everything depending on your luck with Japanese random.
Last edited by Halivel; 01-05-2020 at 03:23 AM.
Yeah, i got the point, thats why i stop arguing.
About the rest of your personal appreciations, i can only say this:
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