Quote Originally Posted by Deceptus View Post
Because positionals become infinitely harder when you have a tank who is constantly moving. It's out of your control at that point.

Why I advocate for removing them:

SE has nerfed positionals to only be 10-20 pot gain and at the point, their effect is minimal.

I advocate for a Trance style personal Limit break system to make dpsing more fun but that's just me.
I've only seen tanks move often when they're brand new. Once you hit a certain level, you learn to keep still unless you're about to be blasted by an AoE. Even during the instances in which a tank moves more often than necessary, I've managed to keep up the DPS, albeit with more difficulty. Obviously, that's just my experience, and I have ADHD so that probably helps a bit. Positionals being more difficult to land because of player input isn't something SE should have to change. The community should try to fix the community's problems. Lastly, I agree that the potency differences between landing or missing positionals are pathetic, which is why I advocate for increasing the gap to a least 100, thus rewarding good players. It'll make the class harder, but much more fun in my opinion.