Well, from the pov of a relatively new AST main, I don't think the new card system is bad enough to dump the class in the garbage. After understanding how the cards used to function I can understand the anger but how much of it is an inability to adapt vs the class being actually unplayable? all I ever read is healers going on about dps, dps and moar dps! well, now you have cards that do nothing but contribute to dps.

with that being said the players are kind of putting the devs in a tough spot by constantly wanting to have their cake and eat it too. Am I saying all the healer changes were good or bad? no, it's perspective really and if the changes were bad enough to make you quit the game entirely, perhaps you were already burnt out and wanting to quit.

a lot of players jumped ship and started tanking since it's so easy mode and still more in demand then dps which makes healing even more difficult now. the key word here is healing, not dpsing. with the plethora of awful tanks and new players who are learning (not saying they're awful), having my cards in the current state simplifies my job so I can focus more on healing.

I actually retired from tanking for a lot of reasons but one big one was the constant healers not actually healing and leaving groups always teetering on death so they could dps more. I vowed not to be that healer and low and behold I'm usually the only one healing in 8 players while my partner is casting stone 4 until the button breaks. With all that being said it's not really confusing to me why devs are staying quiet on the healer front. if you emphasize healing you piss off the green dpsers, if you emphasize dps then you piss off the people who actually want to heal as a healer. so what do you do when you can't give them everything?