Oops forgot to add ofc you use lightspeed to give yourself as much breathing room as possible between your gcds
Oops forgot to add ofc you use lightspeed to give yourself as much breathing room as possible between your gcds
I say fair enough if it's a problem progressively worse as you try to optimise, as the toughest content I've done on my AST is Eden Normal as I've mostly given up healing, I'm not going to argue against any points about optimising it outside of casual content and accept those who have taken AST there will know better.
Though I am curious what the solution would be? I feel like this would have been an issue present in the old system, because you still made a choice on who to give what buff.
And yeah, I agree about the Divination thing, I try to do it properly, but sometimes it just feels more sensible to just get a weaker Divination when you can't fish for the right cards (so much for ending card fishing)
Well looking back at the old cards aoe spread was great but i think the real difference was just that you didn't draw so often. Sleeve draw buts a lot of stress on dealing out cards while juggling other tasks. But SE seems to be a bit stubborn about these sorts of things so I think they'll try several ways to fix this system before they fall back to the old one. But one of those fixes what ever it is might be good enough, who knows?I say fair enough if it's a problem progressively worse as you try to optimise, as the toughest content I've done on my AST is Eden Normal as I've mostly given up healing, I'm not going to argue against any points about optimising it outside of casual content and accept those who have taken AST there will know better.
Though I am curious what the solution would be? I feel like this would have been an issue present in the old system, because you still made a choice on who to give what buff.
And yeah, I agree about the Divination thing, I try to do it properly, but sometimes it just feels more sensible to just get a weaker Divination when you can't fish for the right cards (so much for ending card fishing)
Having mained SCH/WHM throughout Stormblood and WHM through SHB; healing in normal content is extremely boring.
Unless, I'm undergeared,making serious mistakes or party members making mistakes,I rarely use GCD heals. Most of my time is spent spamming Glare/Holy.
Fights are not designed around healing.
Switching over to Dancer feels like I'm playing a totally different game with regards to combat content. Even being a crafter main is more exciting/engaging than healing.
Only q as healer now when I want fast qs/tomestones.
Ahah, I gotcha. That makes sense. Annoyingly SE did say they're not going to change the card system, but who knows, maybe they'll change their mind, after all they said MCH was fine and they got their job redesigned after they accepted this was definitely not the case.Well looking back at the old cards aoe spread was great but i think the real difference was just that you didn't draw so often. Sleeve draw buts a lot of stress on dealing out cards while juggling other tasks. But SE seems to be a bit stubborn about these sorts of things so I think they'll try several ways to fix this system before they fall back to the old one. But one of those fixes what ever it is might be good enough, who knows?
I'm actually noticing a lot of overlooked issues in ShB...like a lot. it feels like this xpac was very rushed out and although the timing of it for players couldn't have come sooner it just feels like a Swiss cheese xpac. where's the patch to fix helmets on the new races? why do 3/4 tanks have 2 charge gap closers out or in combat and Warrior is stuck with vanilla wow charge? why do we get no seals out of combat with AST? why are there no hard mode dungeons anymore? why do we still have to talk to 100 different vendors on 100 different tabs to buy and augment gear? why doesn't Eulmore have an inn? I could go on for a long time and I'm sorry I'm getting way off topic here but I'm afraid of this game going the route of wow...xpacs coming faster at the expense of quality control and content.Well looking back at the old cards aoe spread was great but i think the real difference was just that you didn't draw so often. Sleeve draw buts a lot of stress on dealing out cards while juggling other tasks. But SE seems to be a bit stubborn about these sorts of things so I think they'll try several ways to fix this system before they fall back to the old one. But one of those fixes what ever it is might be good enough, who knows?
It's because they have dedicated more ressources in crafting, gathering and PVP, every patch, and have reduced those from PVE jobs.I'm actually noticing a lot of overlooked issues in ShB...like a lot. it feels like this xpac was very rushed out and although the timing of it for players couldn't have come sooner it just feels like a Swiss cheese xpac. where's the patch to fix helmets on the new races? why do 3/4 tanks have 2 charge gap closers out or in combat and Warrior is stuck with vanilla wow charge? why do we get no seals out of combat with AST? why are there no hard mode dungeons anymore? why do we still have to talk to 100 different vendors on 100 different tabs to buy and augment gear? why doesn't Eulmore have an inn? I could go on for a long time and I'm sorry I'm getting way off topic here but I'm afraid of this game going the route of wow...xpacs coming faster at the expense of quality control and content.
That's why they have chosen the easy way "homogenization" concerning tanks and healers role instead of putting more effort and time into it.
I think it's fine to have every area developped for targeting more people, I can't deny that (and I love fishing).
However, I prefer Quality to Quantity, personally, and PVE jobs are the main activity here !
It shouldn't be handled as the equivalent of Crafter, Gather, PVP, Blue Mage or everything else.
would just like to add to this thread, a couple of friends on mine, one a life time sch the other a fresh healer both dropped their books. the former did it a few months ago but has quit ff14 until 5.2 and said she decided not to play sch when she returns, the other has done all healers to 70 and basically given up finding whm too boring and not suited to his playstyle, ast stressful with no payoff and sch dull and "not feeling like a pet class"
hell the only reason i havent quit healing altogether (2.0 whm, 3.0-5.0 ast) is because queue times and gil from being healer in need constantly. Were it not for those, that would have been another healer leaving.
Tbh if they gave the bard 5.1 treatment to the healers, that would be something after all, a lot of AST's until the pvp changes retired from main game stuff but still played pvp because it felt closer to the astrologian we loved.
This thread and at least one other (maybe a couple) are nearly 40 pages long and months worth of player feedback. The majority don't like the changes and have offered bandaids, the minority like the changes... Meanwhile, they did a quick fix to 2B's tights based on player feedback despite that having a lot less feedback and only for a couple weeks.
I get picking battles wisely, and 2B's tights was definitely not a battle they should want to pick... but if the majority of your member base (because, from what I understood in JP threads a while back, they were unhappy as well) is unhappy with the changes to their classes that they didn't even ask for, then that's a pretty big issue. Worst of all, they won't even acknowledge us half the time. It's frustrating (both us and them I'm sure).
Please consider fixing our classes, SE, and let them play as they're meant to be played. Thank you
Last edited by MOZZYSTAR; 12-29-2019 at 11:04 PM.
I guess what bothers me the most is that Celestial Opposition lost its stun -- which I would have been less angry about, if another healer job (WHM) had lost theirs, because I'd just assume that Squeenix didn't want healers to have a stun. But JEBUS the fact that the other job's stun was already better than AST's and wasn't touched, really just pisses me off.This thread and at least one other (maybe a couple) are nearly 40 pages long and months worth of player feedback. The majority don't like the changes and have offered bandaids, the minority like the changes... Meanwhile, they did a quick fix to 2B's tights based on player feedback despite that having a lot less feedback and only for a couple weeks.
I get picking battles wisely, and 2B's tights was definitely not a battle they should want to pick... but if the majority of your member base (because, from what I understood in JP threads a while back, they were unhappy as well) is unhappy with the changes to their classes that they didn't even ask for, then that's a pretty big issue. Worst of all, they won't even acknowledge us half the time. It's frustrating (both us and them I'm sure).
Please consider fixing our classes, SE, and let them play as they're meant to be played. Thank you
And don't get me wrong: there are still buttloads of issues with AST, e.g. the card system, but taking away our stun was a real slap in the face.
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