...they where ? I remember almost no bonus on mage weapons, not mentioning stats where completely broken outside vit and mp.The weapons BEFORE were much better designed.
how they were better?


...they where ? I remember almost no bonus on mage weapons, not mentioning stats where completely broken outside vit and mp.The weapons BEFORE were much better designed.
how they were better?
It seems to me this stat system is geared for casual play
I approve!
I don't need to go out of my way and spend exorbitant amounts of gil in gear and preparation to stand a chance at beating an end game boss or being able to support my fellow party members enough to keep the fight going.
What you're asking for is called "digression" and "hardcore attributes" both of which FFXIV has nothing to do with.
Fortunately for you, several other MMOs have the aforementioned traits amongst MANY others that you will undoubtedly enjoy, so how about giving them a try instead of asking for a casual game to convert into a hardcore FFXI-HD oriented MMO.
With that being said, i'm sure some slight balancing is in order, but nothing drastic as suggested here...
/end thread




http://crystalknights.guildwork.com/
If the change in question involves adopting an antiquated numbers system, then it's digression.
If the change involves the creation of an entirely new and balanced system that, let's just say jobs making stats play a larger role while classes remain as is, then I might consider that progression.
Anything that is based off the old grind style gameplay, is definitely digression.
I hope the FFXIV team finds a new and creative way to reward players that want to maximize.
Maybe this entails replacing stats with things like: "Makes DRG attack skills more powerful" type of gear/player stats accompanied by my other idea
http://forum.square-enix.com/ffxiv/t...l=1#post526527
Could be implemented to allow for a more customizable and progressive approach to stat maxing.

Massive HQ elemental staff nostalgia. "Right" or "Wrong", that worked plenty well.Something's wrong when the "Best weapons" of the game are arguably worse than some of the level 30 weapons.
Multi infuse INT into a lightning brand, then reconsider that statement.the mage weapons should be better
Oh and OP, it's nice that you provided data, but the magic accuracy scepter line on even match mobs...what were you expecting?
The average THM's inability to tell that they don't need to use the same magic acc on even match mobs as they do on Ifrit is very sad.
Just saying and not even sure of that. But I think the problem OP saw is that:
Mages weapon probably already have a base macig acc/potency on it.
Before idk which update, you had magic stats on mages weapon such as magic potency: 136 magic accu : 130 etc
After update, they've put dps stats on mages weapon instead of old magic stats. And it seems that atm, lv 1 weapon might have about the same base magic potency than a r50 weapon.
But i guess SE probably did it on purpose since you can't put III and IV materias on R1 weapon so it's still balanced...

Except that it's not "balanced". It's actually just really lazy >.>
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The point isn't about materia though, it is about the weapon itself. A blank Lv1 weapon and a blank Lv50 weapon for mages do the same thingThat's what the discussion was about lol
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I'm sorry. I should specify. I don't believe mage weapons are "Broken" since they work. I just believe they are optimized terribly, and don't even scale properly.
The elemental staves were an except, because they were special items which had a very special effect. They were like the brands. I doubt anyone is going to argue that the brand's dont have a place in their usefulness. However since gear swapping is not available in this game, it's a very differen't scenario, and if you have on a Brand you are (supposed to be) lacking in all of the other elements.
I stated that weapon itemization was done better before the Item patch (With cobalt felt etc added)
The level 1 weathered weapon had stats such as 10 MAP 10 MACC 10 MCRIT. no melee stats. And then the Verdant scepter would have 212 MAP 10 MACC and 10 MCRIT. Likewise the brands would have like 190 MAP 10 MACC and 10 MCRIT while giving +30 for a certain element.
Now? The moogle weapon is +20 MACC and +15 MCRIT Not able to affix materia.
Yew Crook, level 25. +10 MACC +20 MCRIT. Able to affix materia. You could put on 1 Tier 2 MATERIA on a level TWENTY FIVE weapon, and it becomes the equivalent of the hardest-to-obtain weapon in the game.
Do you guys not see the insanity of this? I'm not sure what's not entirely clear.
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That's what the discussion was about lol



