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  1. #121
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    The weapons BEFORE were much better designed.
    ...they where ? I remember almost no bonus on mage weapons, not mentioning stats where completely broken outside vit and mp.
    how they were better?
    (2)

  2. #122
    Player

    Join Date
    Oct 2011
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    54
    It seems to me this stat system is geared for casual play

    I approve!

    I don't need to go out of my way and spend exorbitant amounts of gil in gear and preparation to stand a chance at beating an end game boss or being able to support my fellow party members enough to keep the fight going.

    What you're asking for is called "digression" and "hardcore attributes" both of which FFXIV has nothing to do with.

    Fortunately for you, several other MMOs have the aforementioned traits amongst MANY others that you will undoubtedly enjoy, so how about giving them a try instead of asking for a casual game to convert into a hardcore FFXI-HD oriented MMO.

    With that being said, i'm sure some slight balancing is in order, but nothing drastic as suggested here...

    /end thread
    (0)

  3. #123
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by djjdiss View Post
    What you're asking for is called "digression" and "hardcore attributes" both of which FFXIV has nothing to do with.
    remember digression for some is progression for others. the stats do need to matter more. the mage weapons should be better at higher levels.
    (0)


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  4. #124
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    Oct 2011
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    Quote Originally Posted by darkstarpoet1 View Post
    remember digression for some is progression for others. the stats do need to matter more. the mage weapons should be better at higher levels.
    If the change in question involves adopting an antiquated numbers system, then it's digression.

    If the change involves the creation of an entirely new and balanced system that, let's just say jobs making stats play a larger role while classes remain as is, then I might consider that progression.

    Anything that is based off the old grind style gameplay, is definitely digression.

    I hope the FFXIV team finds a new and creative way to reward players that want to maximize.

    Maybe this entails replacing stats with things like: "Makes DRG attack skills more powerful" type of gear/player stats accompanied by my other idea

    http://forum.square-enix.com/ffxiv/t...l=1#post526527

    Could be implemented to allow for a more customizable and progressive approach to stat maxing.
    (0)

  5. #125
    Player
    MeeYow's Avatar
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    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Something's wrong when the "Best weapons" of the game are arguably worse than some of the level 30 weapons.
    Massive HQ elemental staff nostalgia. "Right" or "Wrong", that worked plenty well.

    the mage weapons should be better
    Multi infuse INT into a lightning brand, then reconsider that statement.

    Oh and OP, it's nice that you provided data, but the magic accuracy scepter line on even match mobs...what were you expecting?

    The average THM's inability to tell that they don't need to use the same magic acc on even match mobs as they do on Ifrit is very sad.
    (0)

  6. #126
    Player
    D3aTh's Avatar
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    May 2011
    Posts
    101
    Character
    Death Angelx
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Just saying and not even sure of that. But I think the problem OP saw is that:

    Mages weapon probably already have a base macig acc/potency on it.

    Before idk which update, you had magic stats on mages weapon such as magic potency: 136 magic accu : 130 etc

    After update, they've put dps stats on mages weapon instead of old magic stats. And it seems that atm, lv 1 weapon might have about the same base magic potency than a r50 weapon.

    But i guess SE probably did it on purpose since you can't put III and IV materias on R1 weapon so it's still balanced...
    (0)

  7. #127
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Except that it's not "balanced". It's actually just really lazy >.>
    (2)
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  8. #128
    Player
    D3aTh's Avatar
    Join Date
    May 2011
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    101
    Character
    Death Angelx
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by GreyJorildyn View Post
    Except that it's not "balanced". It's actually just really lazy >.>
    True xD But at least if you go fight with full materia R10 staff and with full materia R50 staff you should notice a difference.. better than nothing I guess.
    (0)

  9. #129
    Player
    GreyJorildyn's Avatar
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    Mar 2011
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    Ul'dah
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    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    The point isn't about materia though, it is about the weapon itself. A blank Lv1 weapon and a blank Lv50 weapon for mages do the same thing That's what the discussion was about lol
    (0)
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  10. #130
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    I'm sorry. I should specify. I don't believe mage weapons are "Broken" since they work. I just believe they are optimized terribly, and don't even scale properly.


    The elemental staves were an except, because they were special items which had a very special effect. They were like the brands. I doubt anyone is going to argue that the brand's dont have a place in their usefulness. However since gear swapping is not available in this game, it's a very differen't scenario, and if you have on a Brand you are (supposed to be) lacking in all of the other elements.


    I stated that weapon itemization was done better before the Item patch (With cobalt felt etc added)

    The level 1 weathered weapon had stats such as 10 MAP 10 MACC 10 MCRIT. no melee stats. And then the Verdant scepter would have 212 MAP 10 MACC and 10 MCRIT. Likewise the brands would have like 190 MAP 10 MACC and 10 MCRIT while giving +30 for a certain element.

    Now? The moogle weapon is +20 MACC and +15 MCRIT Not able to affix materia.

    Yew Crook, level 25. +10 MACC +20 MCRIT. Able to affix materia. You could put on 1 Tier 2 MATERIA on a level TWENTY FIVE weapon, and it becomes the equivalent of the hardest-to-obtain weapon in the game.


    Do you guys not see the insanity of this? I'm not sure what's not entirely clear.
    (3)

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