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  1. #21
    Player
    Danielle_Vahn's Avatar
    Join Date
    Mar 2011
    Posts
    48
    Character
    Danielle Vahn
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Yeah and most mage weapons having minimal to no effect constitutes an amazing gameplay effect, true dat.
    (6)
    Sphairai: O | Gae Bolg: O

  2. #22
    Quote Originally Posted by Danielle_Vahn View Post
    Yeah and most mage weapons having minimal to no effect constitutes an amazing gameplay effect, true dat.
    Oh I agree, all of the melded staves I've used had zero effect, especially using potency ones.

    (It's well known they still need to retunes things, so your point is moot.)

    By the by, I loaded up the game I don't play and since I last logged out doing the latest GC quests I dropped by the Search counter..according to the OP, I shouldn't see:



    Yet I clearly see something relating to mages...where's the +STR? Where's the +DEX? Where's the Accuracy +10? Since you know, there's nothing "pertinent" to mages on staves.

    Logically, the higher the magic accuracy the better your return INCLUDING crits and materia, not to mention additional potency like Lightning magic potency, for example. This is how you know when something will be better, especially if you meld your staves.

    The fact of the matter remains: Stats in XIV are very high and have very high soft and hardcaps, it's not like FFXI where 10 accuracy for example is night and day differences, XIV's benefit > diminishing return threshold is all over the place.
    (2)

  3. #23
    They took out weaponskills for mages and attacking with your weapon is irrelevant.

    Melee stats for mage weapons is irrelevant,(ie: the damage on the staff example above) why not scale them for mages.
    (2)
    Last edited by CTSwiftheal; 01-22-2012 at 01:58 AM.

  4. #24
    Player
    Danielle_Vahn's Avatar
    Join Date
    Mar 2011
    Posts
    48
    Character
    Danielle Vahn
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    That's why I said most and not every single one of them and I do agree with you that more accuracy and crit potency = more damage that's obvious. Mages are not like melee, if a mage get's any kind of resist the damage get's wrecked, there's no point in stacking only on potency if you are constantly being resisted. The only thing I'm saying is that between a level 1 and a level 50 weapon there should be "black and white" difference, that's all.
    (3)
    Last edited by Danielle_Vahn; 01-22-2012 at 02:23 AM. Reason: Typos here and there.
    Sphairai: O | Gae Bolg: O

  5. #25
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by CTSwiftheal View Post
    I think the point of this tread is that weapons for mages should scale the same as weapons for melee.

    a lvl 50 lancer with a lvl 1 lance will do less dmg than he would with a lvl 50 lance.
    why dont mage weapons scale similar?
    why doesnt a mage with a broken weapon do 0 dmg?
    Bingo, that's the whole point. How would meele's like doing essentially the same damage with 50 weapons as level 1? Not very well, to be sure.

    Also, it's inappropriate to confuse the issue by saying, well, upper level staffs have more crit or more macc. That may be true, it may not. The entire point here is base nuke damage is unchanged, weapon to weapon. There should be a scale, just like meele weapons, and the stats should be visible when you look at a mage weapon.

    Also note that all my damage #'s were pure damage, no crits, no partial resists, to clear up any confusion.
    (1)
    Last edited by zzapp; 01-22-2012 at 02:56 AM.

  6. #26
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Then again, you're not supposed to hurl your staff to a mob to use a spell. Why weapon damage should influence spell potency ? <_<
    (0)

  7. #27
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Just like in FFXI, there's a damage and delay rating on weapons even if you don't use it for physical fighting because it's just how they designed the weapons -- As a mage you can completely ignore it and only focus on the Potency, Magic Accuracy/Crit as well as what you meld onto it.
    (0)

  8. #28
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Jennestia View Post
    Just like in FFXI, there's a damage and delay rating on weapons even if you don't use it for physical fighting because it's just how they designed the weapons -- As a mage you can completely ignore it and only focus on the Potency, Magic Accuracy/Crit as well as what you meld onto it.
    Sorry Jenn, that's not totally true. While the mage weapons in ffxi do (or at least they did for the 6 years I played) show meele stats, they also show magic stats, so you could look at any weapon and determine which weapon was best for the intended purpose, i.e. - nukes cures, etc.

    It will be more than difficult to convince me that a level 50 mage weapon should do the same damage as a level 1, aside from extraneous stats for macc, crits, etc. The base damage needs to change, as well.
    (2)

  9. #29
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by zzapp View Post
    Sorry Jenn, that's not totally true. While the mage weapons in ffxi do (or at least they did for the 6 years I played) show meele stats, they also show magic stats, so you could look at any weapon and determine which weapon was best for the intended purpose, i.e. - nukes cures, etc.
    So FFXI's elemental staves which BLMs used for 7...? years showed on the tool tip that they enhanced the potency of that particular element, correct? No, they didn't. Also, FFXI's mage weapons never directly increased spell damage based on the damage rating either. Mages used the ones that came with bonuses, some of which were completely hidden. FFXIV shows magic accuracy, crit, etc. on the description the same way that FFXI did.

    I understand the original complaint, though. I agree that DoM weapons should have a linear increase on spell damage based on damage rating.
    (4)

  10. #30
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    URL for bad mages to click.

    I can agree that U/Us need to be better, but only to compete with decently melded gear. If you're a Thaum and not using an MACC/INT socketed Electrum or Lightning Brand, you're probably doing it wrong.
    (0)
    Account deactivated. Holding out for Guild Wars 2.

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