You say that like its a bad thing. WoW raiding was meh and the community was unbelievably toxic. In WoW you aren't a person. You are a number.I mean.. the fact that the ability usage for DRK is padded out by Hard Slash > Syphon Strike > Souleater is kind of making me laugh. To use Souleater properly you have to use the other two, so you're not using more of your kit, it's simply three steps to the basic attack (like all tanks).
And yes.. i can safely add in that you've never touched a WoW raid in your life, or mythic+; Those things get hectic and you can't plan out where to move and what to do down to the literal second, nor can you prepare for moves just because the boss just used a specific move. XIV allows you to, even if you don't use something like ACT, the boss fights are a choreographed dance rather than a fight.
Except you see that all the time in XIV too.
The XIV community is not some bastion of politeness, and people can easily be toxic if they even bother talking to you over silently vote kicking someone without saying a word if they don't like you for whatever reason.
Conversely, I've seen much better personalities in WoW in my time there.
So, the only thing i can say is.. anecdotal evidence is only that, anecdotal and doesn't give you any arguments in the conversation.
I have never seen toxicity that you experience in the WoW community in any other game. The toxicity in that game is not just in end game. It is EVERYWHERE.Except you see that all the time in XIV too.
The XIV community is not some bastion of politeness, and people can easily be toxic if they even bother talking to you over silently vote kicking someone without saying a word if they don't like you for whatever reason.
Conversely, I've seen much better personalities in WoW in my time there.
So, the only thing i can say is.. anecdotal evidence is only that, anecdotal and doesn't give you any arguments in the conversation.
Conversely, in my ... four or so years of playing WoW? I never encountered the toxicity you're talking about. Though the roleplaying community on Moon Guard habitually fell into "She said, she said" nonsense. But I never experienced the seemingly mythical toxicity that people talk about. Experiences are like that, eh?
Also, not to throw fuel on the fire, but Destro Lock actually has a fair bit of interactivity going on with it right now. Granted actually getting to that interactivity is a slog and a half.
Last edited by Videra; 12-26-2019 at 11:55 PM.
That's why I always feel comparing community is almost useless in general as people will interact with a small portion of the community and their experiences will differ. (The possible exception being if you're talking about a niche activity that would reduce the part of the community you're talking about, but even then there is no guarantee.)Conversely, in my ... four or so years of playing WoW? I never encountered the toxicity you're talking about. Though the roleplaying community on Moon Guard habitually fell into "She said, she said" nonsense. But I never experienced the seemingly mythical toxicity that people talk about. Experiences are like that, eh?
I played WoW from launch till Cataclysm. At launch people were pretty cool and laid back. With the arrival of dps meters and mods that tell you everything to do including when to scratch your ass the game degenerated to a toxic cesspool. People allowed to talk about anything and everything in open world chats spewing all kinds of hatred and nonsense. If you don't encounter it you have your chat off. Although come to think of it with the amount of people that are leaving WoW these days maybe you don't see it so much.Conversely, in my ... four or so years of playing WoW? I never encountered the toxicity you're talking about. Though the roleplaying community on Moon Guard habitually fell into "She said, she said" nonsense. But I never experienced the seemingly mythical toxicity that people talk about. Experiences are like that, eh?
Also, not to throw fuel on the fire, but Destro Lock actually has a fair bit of interactivity going on with it right now. Granted actually getting to that interactivity is a slog and a half.
FFXIV has dps meters too. Whatsmore, people even uses it on dungeons to harrash new players so... what are you arguing about exactly?
This game doesnt have those mods because you dont need. Savage encounters have 4 mechanics and the game itself tells you what to do or when the thing gonna happen. And to be honest... i saw what kind of mods this game have and... i would prefer the other ones tho.
I'd rather people have freedom of speech even if it means getting four trolls than say a swear word in Limsa and getting ten days ban. Or that your own enemies or people who don't like you can use a colloquial chat to frame you and get you thrown out of the game. On the other hand, if anything, WoW have one of the most loyal fan bases in the video game world. Most of those who leave, end up coming back.the game degenerated to a toxic cesspool. People allowed to talk about anything and everything in open world chats spewing all kinds of hatred and nonsense. If you don't encounter it you have your chat off. Although come to think of it with the amount of people that are leaving WoW these days maybe you don't see it so much.
I am sure people do use it to harass other people. The difference is in WoW you can bash people all day. In FFXIV if you bash people and get reported you get warned or banned.FFXIV has dps meters too. Whatsmore, people even uses it on dungeons to harrash new players so... what are you arguing about exactly?
This game doesnt have those mods because you dont need. Savage encounters have 4 mechanics and the game itself tells you what to do or when the thing gonna happen. And to be honest... i saw what kind of mods this game have and... i would prefer the other ones tho.
I'd rather people have freedom of speech even if it means getting four trolls than say a swear word in Limsa and getting ten days ban. Or that your own enemies or people who don't like you can use a colloquial chat to frame you and get you thrown out of the game. On the other hand, if anything, WoW have one of the most loyal fan bases in the video game world. Most of those who leave, end up coming back.
I haven't really seen that any more from WoW outside of the Mythic difficulty raids, which are just straight up harder than Savage for the most part (with Normal being about old BCoB difficulty and Heroic probably still being over Savage on average), which may then just be because... it's harder content which requires far tighter optimizations than anything XIV has to offer.
I had a blast PuGing in Wrath, parts of Cata, most of WoD, and some Legion (Nighthold and ToV, mostly). People expected general competency and for you to follow the raid leader's basic directions, but otherwise they've seemed more willing to accommodate and make good use of their learners than most XIV Savage PFs, even when looking at only the clear or prog groups.
People poked fun, but in NESTish "done goofed" or PK tallies sort of way, more often than not. Friendly AoE competition, "tank wanks", many feeling free to prioritize jokes over output during trash, etc., etc. And if only because responsibility is not spread evenly among everyone in the higher player-count WoW raids, if someone really struggled with something in a fight, you could still make use of them in some other way, sometimes even well into half the Heroic fights. Noticing you might or might not be up for something, past basic competence, and the raid being able to adjust their plans around what each player could do, was as central to PuG raiding as Recount/Details/Skada (parsers).
If anything, LFR can be the most kick-happy if only because you can be replaced so quickly. Though, again, people there expect basic competence, they're usually very willing to work around what they get rather than try to reform or disband nearly so frequently as XIV PuG groups do for serious content.
Last edited by Shurrikhan; 12-26-2019 at 03:26 PM.
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