I think you misunderstood the topic. It seems to be about combat pace rather than content pace, unless you're saying the combat pace doesn't matter because the content pace suits you better, which is fair enough, I suppose.
At OP specifically, Monk isa burning trashfire of a jobone of (if not the) highest APM jobs in FFXIV. You might not be saying that the game feels so fast paced if you were playing a Caster (not saying that the role doesn't come with its own difficulties) or a tank or a healer.
I'm not an expert on WoW raiding, and obviously through this thread you'll read that there are people who have their own opinions on which raiding is "more difficult" or "better." I'm also biased, having completed all three Ultimate raids out to this point. So I will not and cannot answer either of those questions or indeed, whether XIV is faster than WoW or not. I can only communicate what I observe in and enjoy in XIV's raiding, and maybe that will help with any conclusions you'd like to draw.
From my experience, FFXIV's raid scene is scripted, but the challenge is fitting your job's rotation as optimally to that script as you can. Titan Savage will always Stonecrusher a few GCDs into the fight, and then move into Evil Earth 1, but how you and your team handle Evil Earth 1 and how you yourself fit your rotation into the mechanic itself are important.
Personally speaking, I enjoy the little optimizations you can make in challenging the mechanic: my static got to the point in E2S, for instance, where we all more or less stood max melee of the boss during every single flare. In E3S, we make a horseshoe around Leviathan when he drops the puddles before doing his double temporary current, leaving just enough space to stand between the puddle's death zone and the current's safe zone.
We knew the mechanics, we knew when they'd come and how much damage they would do. So instead of mindlessly doing the same dance week after week, we kept asking "Okay but how can we disrespect this more so our people can do even more damage?" However, I've played almost exclusively in my static; I understand that in pugs, you play as exactly to-the-script as you can, and it's a different atmosphere altogether.
Fights like Ultimate make it an endurance test on top of the script; you need to adhere perfectly to the script for 18 minutes straight in TEA, for instance, or you'll wipe the whole raid with any chance of recovering the run being low even if you have a Red Mage. It's not for everybody, of course; it's a boss rush type of mode that takes the combat system of Shadowbringers and pushes it to the boundaries and thus, any good or ill that is inherent in the combat system will likewise be brought with as well.
For both melee and ranged classes (at least since NIN and MNK each lost much of their oGCD variance and apm therein), WoW has definitely felt much higher APM. My most played specs over there tend to have a 1.0 or the typical 1.5 gcd and quite a high rate of oGCDs, so apart from the old NIN opener or late-SB Monk at extreme SkS levels, nothing in XIV really even comes close. When proc-heavy, as in a DRG/SCH/Spear-AST late SB Bard, XIV's apm might have finally exceed WoW's, but that's about it. The far larger variance in cast times (wherein a cast can take 3s but the GCD is 1.5 and thereby saved you the same instead of a mere .5s) also makes it feel quite a bit more varied in its pacing outside of just openers and "re-openers".
Last edited by Shurrikhan; 12-26-2019 at 04:34 AM.
WoW combat is faster and more responsive. Healing is faster paced, less spiky, more unpredictable and done with a more limited toolkit.
Graphics
MSQ
Viper
The APM are on average a lot higher, but the amount of skills in rotation and the mechanics are nothing in comparison to ffxiv and its speed is caused mainly by CD being 1 sec instead of 2.5s.
There are a lot of actions executed per minute like 40-80 (comparing to 30-48 in FFXIV) but most of it is made with few skills, where in ffxiv you have a lot better distribution between more numerous skills.
In short, WoW combat is a lot faster but it is also a lot simplier and based on spamming mindlessly few same buttons, where in FFXIV you have a ton more skills and mechanics to execute, making FFXIV combat more diverse in comparison.
FFXIV combat is a lot better, its slower but its busier and more thinking is involved in it than just spamming few skills all the time mindlessly, do not listen to the wow heads who are denying facts, i was sleeping playing that game even with console controller, its boring as hell.
Last edited by Nedkel; 12-26-2019 at 07:56 AM.
Mythic raider here.The APM are on average a lot higher, but the amount of skills in rotation and the mechanics are nothing in comparison to ffxiv and its speed is caused mainly by CD being 1 sec instead of 2.5s.
There are a lot of actions executed per minute like 40-80 (comparing to 30-48 in FFXIV) but most of it is made with few skills, where in ffxiv you have a lot better distribution between more numerous skills.
In short, WoW combat is a lot faster but it is also a lot simplier and based on spamming mindlessly few same buttons, where in FFXIV you have a ton more skills and mechanics to execute, making FFXIV combat more diverse in comparison.
FFXIV combat is a lot better, its slower but its busier and more thinking is involved in it than just spamming few skills all the time mindlessly, do not listen to the wow heads who are denying facts, i was sleeping playing that game even with console controller, its boring as hell.
Please, go on, im laughing hard.
Blood DK 94% in one highest rated team in raids and 98% DRK in savage titan
https://imgur.com/a/L8vIMTl
Are facts make you laugh? Wow combat is boring.
There are literally builds that move away from gameplay like that, that person chose to play that way.
I mean.. the fact that the ability usage for DRK is padded out by Hard Slash > Syphon Strike > Souleater is kind of making me laugh. To use Souleater properly you have to use the other two, so you're not using more of your kit, it's simply three steps to the basic attack (like all tanks).Blood DK 94% in one highest rated team in raids and 98% DRK in savage titan
https://imgur.com/a/L8vIMTl
Are facts make you laugh? Wow combat is boring.
And yes.. i can safely add in that you've never touched a WoW raid in your life, or mythic+; Those things get hectic and you can't plan out where to move and what to do down to the literal second, nor can you prepare for moves just because the boss just used a specific move. XIV allows you to, even if you don't use something like ACT, the boss fights are a choreographed dance rather than a fight.
Last edited by frostmagemari; 12-26-2019 at 10:39 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.