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  1. #1
    Player

    Join Date
    Nov 2018
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    1,706
    Quote Originally Posted by Reap00 View Post
    The pace means very little to me. FFXIV devs provide more content with a speedy release schedule. That is what really matters. I am paying to play a game after all. Waiting a year for content is absurd.
    I think you misunderstood the topic. It seems to be about combat pace rather than content pace, unless you're saying the combat pace doesn't matter because the content pace suits you better, which is fair enough, I suppose.
    (2)

  2. #2
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    At OP specifically, Monk is a burning trashfire of a job one of (if not the) highest APM jobs in FFXIV. You might not be saying that the game feels so fast paced if you were playing a Caster (not saying that the role doesn't come with its own difficulties) or a tank or a healer.

    I'm not an expert on WoW raiding, and obviously through this thread you'll read that there are people who have their own opinions on which raiding is "more difficult" or "better." I'm also biased, having completed all three Ultimate raids out to this point. So I will not and cannot answer either of those questions or indeed, whether XIV is faster than WoW or not. I can only communicate what I observe in and enjoy in XIV's raiding, and maybe that will help with any conclusions you'd like to draw.

    From my experience, FFXIV's raid scene is scripted, but the challenge is fitting your job's rotation as optimally to that script as you can. Titan Savage will always Stonecrusher a few GCDs into the fight, and then move into Evil Earth 1, but how you and your team handle Evil Earth 1 and how you yourself fit your rotation into the mechanic itself are important.

    Personally speaking, I enjoy the little optimizations you can make in challenging the mechanic: my static got to the point in E2S, for instance, where we all more or less stood max melee of the boss during every single flare. In E3S, we make a horseshoe around Leviathan when he drops the puddles before doing his double temporary current, leaving just enough space to stand between the puddle's death zone and the current's safe zone.

    We knew the mechanics, we knew when they'd come and how much damage they would do. So instead of mindlessly doing the same dance week after week, we kept asking "Okay but how can we disrespect this more so our people can do even more damage?" However, I've played almost exclusively in my static; I understand that in pugs, you play as exactly to-the-script as you can, and it's a different atmosphere altogether.

    Fights like Ultimate make it an endurance test on top of the script; you need to adhere perfectly to the script for 18 minutes straight in TEA, for instance, or you'll wipe the whole raid with any chance of recovering the run being low even if you have a Red Mage. It's not for everybody, of course; it's a boss rush type of mode that takes the combat system of Shadowbringers and pushes it to the boundaries and thus, any good or ill that is inherent in the combat system will likewise be brought with as well.
    (4)
    Last edited by SaberMaxwell; 12-27-2019 at 12:42 PM.
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    For both melee and ranged classes (at least since NIN and MNK each lost much of their oGCD variance and apm therein), WoW has definitely felt much higher APM. My most played specs over there tend to have a 1.0 or the typical 1.5 gcd and quite a high rate of oGCDs, so apart from the old NIN opener or late-SB Monk at extreme SkS levels, nothing in XIV really even comes close. When proc-heavy, as in a DRG/SCH/Spear-AST late SB Bard, XIV's apm might have finally exceed WoW's, but that's about it. The far larger variance in cast times (wherein a cast can take 3s but the GCD is 1.5 and thereby saved you the same instead of a mere .5s) also makes it feel quite a bit more varied in its pacing outside of just openers and "re-openers".
    (1)
    Last edited by Shurrikhan; 12-26-2019 at 04:34 AM.

  4. #4
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    WoW combat is faster and more responsive. Healing is faster paced, less spiky, more unpredictable and done with a more limited toolkit.
    (3)
    Graphics
    MSQ
    Viper

  5. #5
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    The APM are on average a lot higher, but the amount of skills in rotation and the mechanics are nothing in comparison to ffxiv and its speed is caused mainly by CD being 1 sec instead of 2.5s.
    There are a lot of actions executed per minute like 40-80 (comparing to 30-48 in FFXIV) but most of it is made with few skills, where in ffxiv you have a lot better distribution between more numerous skills.

    In short, WoW combat is a lot faster but it is also a lot simplier and based on spamming mindlessly few same buttons, where in FFXIV you have a ton more skills and mechanics to execute, making FFXIV combat more diverse in comparison.

    FFXIV combat is a lot better, its slower but its busier and more thinking is involved in it than just spamming few skills all the time mindlessly, do not listen to the wow heads who are denying facts, i was sleeping playing that game even with console controller, its boring as hell.
    (3)
    Last edited by Nedkel; 12-26-2019 at 07:56 AM.

  6. #6
    Player Omymy's Avatar
    Join Date
    Apr 2018
    Posts
    445
    Character
    Omy Song
    World
    Moogle
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nedkel View Post
    The APM are on average a lot higher, but the amount of skills in rotation and the mechanics are nothing in comparison to ffxiv and its speed is caused mainly by CD being 1 sec instead of 2.5s.
    There are a lot of actions executed per minute like 40-80 (comparing to 30-48 in FFXIV) but most of it is made with few skills, where in ffxiv you have a lot better distribution between more numerous skills.

    In short, WoW combat is a lot faster but it is also a lot simplier and based on spamming mindlessly few same buttons, where in FFXIV you have a ton more skills and mechanics to execute, making FFXIV combat more diverse in comparison.

    FFXIV combat is a lot better, its slower but its busier and more thinking is involved in it than just spamming few skills all the time mindlessly, do not listen to the wow heads who are denying facts, i was sleeping playing that game even with console controller, its boring as hell.
    Mythic raider here.

    Please, go on, im laughing hard.
    (3)

  7. #7
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Omymy View Post
    Mythic raider here.

    Please, go on, im laughing hard.
    Blood DK 94% in one highest rated team in raids and 98% DRK in savage titan
    https://imgur.com/a/L8vIMTl

    Are facts make you laugh? Wow combat is boring.
    (3)

  8. #8
    Player
    Angus-Beef's Avatar
    Join Date
    Sep 2016
    Posts
    176
    Character
    Nayuta Miyumi
    World
    Leviathan
    Main Class
    Ninja Lv 80
    There are literally builds that move away from gameplay like that, that person chose to play that way.
    (0)

  9. #9
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Angus-Beef View Post
    There are literally builds that move away from gameplay like that, that person chose to play that way.
    Its a tanking role vs tanking role.
    (3)

  10. #10
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Nedkel View Post
    Blood DK 94% in one highest rated team in raids and 98% DRK in savage titan
    https://imgur.com/a/L8vIMTl
    Are facts make you laugh? Wow combat is boring.
    I mean.. the fact that the ability usage for DRK is padded out by Hard Slash > Syphon Strike > Souleater is kind of making me laugh. To use Souleater properly you have to use the other two, so you're not using more of your kit, it's simply three steps to the basic attack (like all tanks).

    And yes.. i can safely add in that you've never touched a WoW raid in your life, or mythic+; Those things get hectic and you can't plan out where to move and what to do down to the literal second, nor can you prepare for moves just because the boss just used a specific move. XIV allows you to, even if you don't use something like ACT, the boss fights are a choreographed dance rather than a fight.
    (5)
    Last edited by frostmagemari; 12-26-2019 at 10:39 AM.

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