While I totally get an option like this would appeal to some it has too many faults. Less people willing to run content outside of the groups they know and trust, fewer learning parties, griefing targeted towards those that use permadeath. In a game that didn't require so much time devoted to it permadeath would be fine. But here it's just overall a bad idea.
We have deep dungeon honestly.
Not sure how much this would get used TBH considering how many people cried over just losing a little EXP when they died doing something stupid in Eureka and couldn't get a raise.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.