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  1. #21
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Necromancy's real world issue concerning FF14 is--if it were to be even considered for implementation--how do you put it in the game with a lore that actually makes sense? I'm not a loremaster myself and hell, I'd sooner chuck it in the bin if it was in my way of gameplay but there's gotta be something sensible enough to make npcs not lose their shits whenever they see you in your job attire. Unless it's a cop-out like "I'm the WoL who saved your asses. Trust me on this" kinda reasoning, gonna have a hell of a time explaining to the Scions why you suddenly decided to dab into the malevolent arts.
    (3)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  2. #22
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SenorPatty View Post
    Necromancy's real world issue concerning FF14 is--if it were to be even considered for implementation--how do you put it in the game with a lore that actually makes sense? I'm not a loremaster myself and hell, I'd sooner chuck it in the bin if it was in my way of gameplay but there's gotta be something sensible enough to make npcs not lose their shits whenever they see you in your job attire. Unless it's a cop-out like "I'm the WoL who saved your asses. Trust me on this" kinda reasoning, gonna have a hell of a time explaining to the Scions why you suddenly decided to dab into the malevolent arts.
    I suppose what that entails but in a general sense I don't think it's as big an issue as people make it out to be. If it was straight up raising people's grandmas to do battle.. then yeah okay, but if it was dangerously dark magic then not at all. We've already many jobs that are verging onto or already illegal, and many of those being quite dangerous.

    Also I think it would be quite fun if there was a job that got the player flak for playing. Like they confront you on the matter and you can dialog back, how you would defend your choice of using such a dangerous choice of weapon. Of course depending on details like if you were raising grandmas for battle or not lol.. I don't think you could easily work around that. But if say it was some sort of new highly unstable creation magic harnessed straight from the depths of a shattered ascian soul, and that made them very uncomfortable.. and they balked at you for it, honestly I think that would be fun. I don't see why other NPCs need to approve of everything we do, or we them. So I agree if it's clearly dead raising as slaves but if we're just diverging into dark / unknown / very potentially dangerous magic.. meh I don't think it's an issue and we've already have quite a few similar examples in game (similar logic is why when I mentioned a sort of "dark" job previously I avoid pure raising of the dead because that seems like one of the harder mountains, but curses or other malefic aligned magic.. "depends on how you use it" )..

    I imagine when you said necromancy you were thinking strictly dead raising, but I think quite a few people also think of bone spears, poison novas, spirit magic, and other things associated with them (especially thanks to Diablo games). Which is where I think you could have a job that uses necromancy related concepts, but just not everything that they do- like some nations use nuclear power but ideally none of them use nukes on each other lol (so poison nova / bone spear / curses = nuclear reactors, while raising Ysholta's nana = nukes). Like Dark Knight in a sense uses necromancy (appears to at least within given buff names / themes), if they perfected their ultimate skill they'd become a Lich- but they kind of floundered it lol.
    (1)
    Last edited by Shougun; 12-24-2019 at 03:05 PM.

  3. #23
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    People do seem pretty wiling to let the WoL do whatever considering how quick they are to dismiss the unnatural event that occurred because of them at the end of the 1-50 DRK quests.

    That's about the worse we've put anyone through because of our job-related shenanigans, though.
    (1)

  4. #24
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by KageTokage View Post
    People do seem pretty wiling to let the WoL do whatever considering how quick they are to dismiss the unnatural event that occurred because of them at the end of the 1-50 DRK quests.

    That's about the worse we've put anyone through because of our job-related shenanigans, though.
    There is a difference between the fomerly forbidden/illegal Jobs the WoL is granted like WHM and BLM to necromancy though: WHM is only illegal because the elementals dictated it so after the Sixth Calamity due to the Amdapori using it to create life itself (which they used to animate their statues used as guardians in Amdapor), that the elementals regarded as an affront to nature (while entrusting the knowledge of the art to the padjal for safe keeping). Needless to say, the White Magic the WoL uses is merely to enhance their healing and they're not delving into the 'forbidden' aspects of it.

    And BLM is one step up from THM anyway (as ironically THM evolved from simple spells the Order of Nald'thal used in their funeral rites), only really differing by how the spells are generated (THM uses the caster's own aether, BLM is like CNJ/WHM in using the aether from the surrounding environment). Even DRKs are semi-legal being effectively the secretive 'watchers of the watchmen' who administer justice to those in authority considered above the reach of normal means of law enforcement (read: Ishgardian nobility), but because of their clandistine nature, 'normal' law and order regards them as vigilantes at best and dark-worshipping murderers at worst.

    Necromancy on the other hand, is an abomination because it involves using the powers of the Void, that alone proscribes the art completely, let alone the whole 'reviving the dead' thing which, as previously mentioned, it actually not what Necromancy ends up doing, instead summoning a Voidsent to inhabit the body of the deceased turning it into a monster like an ahriman or mindflayer - an entire Calamity came about because of a nation using Void spells against their enemies and given we spend a lot of time cleaning up the mess of others who foolishly mess with summoning Voidsent (under direction from authority), it's pretty clear-cut that Necromancer will never be a class available to players. That's just being realistic.
    (3)
    Last edited by Enkidoh; 12-24-2019 at 04:00 PM.

  5. #25
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    As fun as it would be, I don't see it happening. The game plays it very safe in regards to exactly what the Warrior of Light can do and I don't see that changing anytime soon. It's very unfortunate, since my favourite jobs in WoW were Warlock, Demon Hunter and Death Knight precisely because they used the darker, more controversial methods of combat.
    (1)

  6. #26
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Enkidoh View Post
    Necromancy on the other hand, is an abomination because it involves using the powers of the Void, that alone proscribes the art completely, let alone the whole 'reviving the dead' thing which, as previously mentioned, it actually not what Necromancy ends up doing, instead summoning a Voidsent to inhabit the body of the deceased turning it into a monster like an ahriman or mindflayer - an entire Calamity came about because of a nation using Void spells against their enemies and given we spend a lot of time cleaning up the mess of others who foolishly mess with summoning Voidsent (under direction from authority), it's pretty clear-cut that Necromancer will never be a class available to players. That's just being realistic.
    It didn't seem like there was any void shenanigans involved in HW WHM quests (Aside from the voidsent that were drawn to the tainted aether that you were cleansing), so it seems like there's multiple ways of going about the matter though it was a still huge no-no to the Seedseers due to it affecting the aether in a way the elementals abhorred.

    *Details for more recent WHM stuff*

    I'm mildly curious if that plot point might come up again in the 6.0 WHM quests in any case, since they mentioned that Alaqa's knowledge of the forbidden art could serve to benefit them and she had to have learned the basic principles from someone/somewhere. With the ShB WHM quest bringing her back into the picture I'd be surprised if she didn't end up being a focus in the next series of quests; moreso with the mild implication that the Garleans may have been the ones she was trying to get revenge on (I can't think of any other people as painfully racist as she implied her tribe's tormentors were).
    (0)

  7. #27
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,476
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kazrah View Post
    Necromancers in Eorzea are just Black Mages on steroids. Both necromancy and black magic are considered extremely taboo, but necromancy is perceived to be far worse.
    Not really? Black Mages are elemental casters, using fire, ice and other elemental energy for battle purposes. Also black magic is considered to be taboo not because it's bad by its moral sense, but because of the war and desctruction it caused in the past, mainly thanks to humanity greed for unlimited power.
    BLM SB line spoiler below:
    If anything, this art was originally developed for saving the world. Though I wonder if what Shantotto did with her memories can be considered as necromancy act. Probably not, after all.


    To be fair though, it's probably not impossible to implement Necromancer as a playable job with some reasonable story line, but with how the art is represented in the game now, it's much more complicated task than it was with any other "one-person-in-this-realm" job.
    (0)

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