Quote Originally Posted by MerlinCross View Post
And saying “But the math will be solved” is a bad response because that applies to everything. Damage, Aggro, Healing, Placement, Gear/Materia; everything. If we can’t add in aggro back because the rotation will be solved, why add in anything else, it will be solved. May as well make raids a math equation and save time

Can we at least agree that Tanks need something else but it won’t happen.
What I mean by the first point is that if you had say an agro combo and dps combo you'd have no more complicated rotation. You'd just maximize by doing say 1 agro, 2 dps, repeat, or 1 agro, 1 dps, repeat, etc. I mean back in HW when I was running warrior on a group pull I'd do about 2 overpowers and call it a day. For a boss it was just an agro combo and turn off tank stance, they'd never catch up. My point is just that it won't solve anything.

Yeah I agree it would be nice to give more for tanks to do. A simple solution would be to give more interrupts to tanks and make them actually interrupt the actions of a boss. I don't totally excuse the devs but they are kind of stuck in a bad position. If they make one tank more complicated people will whine that it's not more powerful as a result. If it's more powerful as a result then it becomes required or trivializes content.