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  1. #11
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ReiMakoto View Post
    This is because mitigation and aggro is binary. You live or you die, you hold aggro, or dont, damage however is not binary, theres always more to do, more ways to optimise the whole parties dps, sometimes through mitigation. Good use of tools leads to more damage, which is why it is the yardstick for all.
    Dps is also Binary. You have enough to meet the DPS check before enrage or you don't. We strive to push it to a 1 shot. But anything beyond that is wasted DPS.

    Tanking feels unimportant probably due to the fact that it isn't really interactive. As long as the game continues it's Fight's on rails approach it won't change (I can't speak for savage and ect but normal content I can).

    They could make mitigation more interactive. Or if they continue with the standard press one button for damage reduction, put a bit of randomness to the enemy's rotation and lower the amount of damage that they enemy can take. But they won't do this either as the game is intended for a wide number of people, which means not making a majority of the content extremely hard or difficult.

    For now guess we'll jsut have to stick to sprinting through dungeons with a brick wall on our back and standing there with a cool down up.
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    Last edited by Seku; 12-21-2019 at 06:22 AM.