Spam AOEs as a noob player
Get assists towards BH
???
Profit


Spam AOEs as a noob player
Get assists towards BH
???
Profit


always funny how the people who are never seen or heard from in this section despite actively posting on forums then show up here and then have the audacity to tell us what good balance looks like after 30 frontlines and about 50 games of feast in their entire game account's lifespan. Which wouldn't be bad, if it actually made sense and was a good suggestion and can't simply be passed off as your severe lack of experience. People like you, are like seagulls. You show up whenever there's something "new", spew all your feathers with all your big city girl ideas, then fly away in your flock until the next big pvp event or reward comes out. You will therefore understand why I stopped taking 90% of the posts in here seriously.
i give it a month before you vanish again. If you're the meme does that mean I have to delete you? ye sound fam. safe g.
Last edited by BloodRubyXII; 12-21-2019 at 10:55 AM.
FanGathering Mail Rail London Nov 2019 (✓)
Lavigne#0001
PvPaissa Staff - https://discord.gg/sUy86UC
Leader of Reign Community (2004-Present)


I don't PVP primarily in XIV, though I queue for Frontlines a bit more often now with the new map, and played a bit in Stormblood some.
But, personally speaking, I find Battle High fun. It's pretty easy to get, sure, but I like there being some tangible reward for personally fighting other players and fighting feels a lot more commonplace on the new map, compared to the old ones. If nothing else, at least there being a reason to go out fighting -- and while the points you get from kills is another reason, the progression of strength for playing well in the sense of self-preservation and being able to pick your own battles feels good. But, I don't take this mode all that seriously (I try to win, sure, but I'm not like... caring about how many FL wins I get, or my overall stats, or my overall performance all the time, nor do I care what job is broken in FL specifically: I'm not sweating to win. Like, how people would sweat to win in... Ranked Feast, I'd assume).
I guess, sure, premades'll smash groups and stuff... but they'll do that without the buff, too.
And Frontlines never felt like a "competitive" PvP mode to me, I've played tons of PvP in other MMO's/Games and it always seemed like the "fun" mode like an ARAM in League of Legends, or unranked games in GW2, or even World PvP in other titles. Especially when you have 72 players involved, and 3 teams, it just seems like something that'll never be truly a "balanced" experience and is intended to be more... just have some fun.
Even if I didn't like the mode previously due to being, basically, afk entire matches sitting on nodes and reading "let them fight" in alliance chat, which isn't even... really PvP at that point, tbh.
I dunno, that's my take on it. I'm not super hard into PvP, but I've probly played 500 or so games across my characters from... 4.4? To now.
I've been smashed through by teams with it, but at the end of the day they're usually the teams that decided to PvP so I'm never particularly salty about it. Jus what happens when you got 72 people in one fight, really. Kinda feels if you want it to be competitive, you'd have to remove 1 team from the mix, make sure the spawn sides are all identical to each other so there's no inherent terrain advantage from the start, and then you'd need to start balancing jobs/classes for the particular mode that has massive globs of people in it, which could adversely affect balance in the mode SE considers competitive (Ranked Feast). And then remove any gained over-time benefit period, so everyone is always on an even playing field in terms of their stats all the time so there's always that "even" playing field perpetually and it'd come down to who pushes buttons better/moves as a group better.
Last edited by Alaray; 12-21-2019 at 11:03 AM.

It only seems impossible to come back when a team already has a massive snowball because your team or the other team become too discouraged to do anything about it. Literally sandwiching the team with highs who will presumably have the most points... both teams would converge on that singular team like an oreo, and it doesn't matter if they're all battle high tier 5, its impossible to fight two fronts. This already happens in some matches and the battle high team retreats or fends off the sandwiches how? Maybe because both teams are just mechanically inept and dont focus on a single target one by one.
If only any of you played mana frontlines, you'd see how it is when 3 premades fight each other and how every match is a tug of war between points because of how the objectives encourage conflict and how 3 way wars disgustingly encourage 2v1 tactics with sandwiching when it's done properly. NA and EU frontline players just queue up with a freeloader mentality, not to mechanically improve or try to win as a unit.

It would be cool if they made battle high a temporary buff (1-2) min for the whole alliance that is only obtainable from either killing a powerful monster that only spawns once or twice each game or holding a specific objective (a mix between league of legends Baron buff and the Goblin train in rival wings). Could see all 3 teams strategically fighting for it (should we ignore objectives for this, or are we going to take objectives while other teams fight for the buff).
Too many players don’t even get off their mounts anymore. They just run with the group and hang out in the back. Too many passive players. I count 8 on my team and 5 on the other about to clash. 4 on my team don’t even get off the damn mount so instead of hitting a weak group, the 4 engaged get crushed with the other 4 looking on like a dumb joke.
+1 to the OP. Battle High needs to go, the reward for coordinating and setting up with your team is extra points, that's enough of a bonus.
As for the people saying it "encourages PVP" I patently disagree with you. The reason being I've seen the battle high players before, they immediately run away and disengage, they tend to hang out further back and be more passive unless they've got a pocket healer babysitting them as they'd rather protect their precious buff than actually use it.
Edit: If your concern is about that making things take too long because of tank HP/Healers then that means Battle High is only a band aid fix to that and not the correct solution.
Last edited by Khalithar; 12-26-2019 at 01:16 AM.


Even if what you say can be said for some people on here, it doesn’t mean they can’t have an understanding on glaring issues. Considering they did nothing aside from HP increases to address Melee along with Med Kits...
As for calling people seagulls on the other hand, I would take you seriously if you didn’t just tell someone to delete their comment just because it doesn’t fit your views without creating an argument. Just saying “delete this” without prior reasoning is simply being in heavy disagreement without even putting forth an argument with evidence puts you on about the same level as most trolls.


It's called smart play, what battle fever dude is going to run head first, in front just to get insta focused by a whole alliance? BH and people who know what theyre doing as dps will have a mix of staying middle of the pack, whilst pushing in groups just incase of focused attacks. Battle fever players and vets get marked as well it makes sense to be cautious to not waste the buff by needlessly dying. Battle fever players using ranged attacks and aoes, does more than you think especially to the average dps u get in fl... There's a reason why at the end you see people with 20+ kills and huge damage numbers, which of course makes it encourage pvp.
Last edited by Kaiche; 12-26-2019 at 02:27 AM.
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