It's rather sad what people have accepted as tanking in these modern times. Things like "threat management is pointless and boring", for example. The point of a tank has ALWAYS been to manage threat, and ideally tanking should be a mix of threat management, mob placement, managing one's defensives, watching out for the party, and THEN damage. Like, seriously, how could any self-respecting tank say threat management is boring? That's the point of tanks!
Without a threat management component, tanks are just literally beefier, less damaging blue DPS. The rotations are all boring and no matter how much my weapon is upgraded, my attacks never feel impactful even during burst cooldowns. When DPS are good, you notice. Look at how varied the DPS classes are and how noticeable dungeon clear times are when they are played well. What happens when I play well as a tank? My healer can stand around and do their own boring DPS rotation more? Woohoo. Healers don't seem to like their 1 DoT 1 nuke 1 AoE options either.
I would LOVE it in the next expansion if they made tanking engaging again, because without a threat management component I just feel like a mediocre, unimpactful DPS. Tanking and healing should have their own rewarding experiences, and they should stop trying to just make us all different colors of DPS because if I wanted to DPS I would just play a DPS.
Like, even the cooldowns are boring. I could just not use reprise, dark mind, dark missionary, etc in boss fights and most healers would never notice or care about the 10% reduction in damage. The only thing that seems to matter is blocking the tank buster.
And before someone says "Well savage raiding", the game should not be just about that one, singular aspect. Many aspects of the game should be fun and abilities/good job play should matter and feel rewarding in more than just the top few fights.