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  1. #1
    Player Karious's Avatar
    Join Date
    Mar 2019
    Posts
    492
    Character
    Rukoko Ruko
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Pepsi_Plunge View Post
    That's not true. Especially Warrior felt more like a DPS then a tank in Stormblood.
    Well, I can't say I ever played Warrior beyond leveling to 70, so I don't know much about it playing like a DPS. PLD and DRK felt more like tanks. Idk how to describe it.
    (0)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Karious View Post
    Well, I can't say I ever played Warrior beyond leveling to 70, so I don't know much about it playing like a DPS. PLD and DRK felt more like tanks. Idk how to describe it.
    That was possibly due to the Counter mechanics those Jobs had. The PLD and DRK had abilities that would potentially proc when they took damage between ARR and StB.

    PLD's Shield Swipe proced off blocking which meant that every time you successfully blocked you could weave a counter into your rotation. Shield Swipe's initial ARR version was on gcd while the HW and StB versions became an ogcd. With a 15s ogcd you could expect it to proc between 2 and 4 times every minute while MTing

    During HW, DRK had procs tied to parrying. Every Parry activated Reprisal and had a 30% chance of resetting Low Blow's cool down. During StB this was replaced by TBN generating Blood when it broke allowing for a Bloodspiller/Quietus. Combine this with Blood Price recovering MP when hit and DRK played differently while being the one taking hits.

    When you were actively tanking something the rotations of these jobs changed some unlike the unchanging rotation of the Warrior.
    (1)