That was possibly due to the Counter mechanics those Jobs had. The PLD and DRK had abilities that would potentially proc when they took damage between ARR and StB.
PLD's Shield Swipe proced off blocking which meant that every time you successfully blocked you could weave a counter into your rotation. Shield Swipe's initial ARR version was on gcd while the HW and StB versions became an ogcd. With a 15s ogcd you could expect it to proc between 2 and 4 times every minute while MTing
During HW, DRK had procs tied to parrying. Every Parry activated Reprisal and had a 30% chance of resetting Low Blow's cool down. During StB this was replaced by TBN generating Blood when it broke allowing for a Bloodspiller/Quietus. Combine this with Blood Price recovering MP when hit and DRK played differently while being the one taking hits.
When you were actively tanking something the rotations of these jobs changed some unlike the unchanging rotation of the Warrior.
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