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  1. #1
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    Darkhold is fine as long as they don't make every dungeon like it. I would also prefer if they stopped making the entire area instanced. I like the idea of going into a dungeon and maybe having different branches instanced or maybe just the fights instanced. Maybe NMs that unlock instanced fights all inside the dungeon. Something unique, not these simple linear instanced dungeon runs.

    Also, definitely fix the return to territory AI. It's not just annoying in dungeons, it's annoying everywhere else and nearly broken in some places like wolf camp in Natalan.
    (8)
    You don't need a reason to help someone~

  2. #2
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lyndis View Post
    Also, definitely fix the return to territory AI. It's not just annoying in dungeons, it's annoying everywhere else and nearly broken in some places like wolf camp in Natalan.
    I could definitely be wrong but wasn't that originally implemented to limit the big summoner/mana burns because you can't chain the entire zone?
    Now with EXP chains... I'm guessing it would be even worse if MOBs didn't return to their territory
    Imagine killing 60 MOBs at 1 time... all at 150% bonus EXP
    (0)

  3. #3
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    Mobs returning to their area is not a big deal to me... Its foreign for me, but its a mechanic I got used to. Instanced dungeons, however, just irk me. I don't really get the point. I enjoy the beast men strongholds, good ol' farm up a key and open the chest. You can give more of a mission/repeatable quest to those areas by adding cutscene spawnable nms. The end bosses of those cares could only spawn by certain conditions, from a ???, or inside a battlefield area. Battles should be battlefields, dungeons should be open leading into battlefields. Yeah, I like that. And why don't the chests move!?
    (0)

  4. #4
    Player
    Ilethius's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    263
    Character
    Ilethius Tarraban
    World
    Moogle
    Main Class
    Marauder Lv 6
    Quote Originally Posted by Rydin View Post
    I could definitely be wrong but wasn't that originally implemented to limit the big summoner/mana burns because you can't chain the entire zone?
    Now with EXP chains... I'm guessing it would be even worse if MOBs didn't return to their territory
    Imagine killing 60 MOBs at 1 time... all at 150% bonus EXP
    ding! I just levelled ^^
    (0)

  5. #5
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rydin View Post
    I could definitely be wrong but wasn't that originally implemented to limit the big summoner/mana burns because you can't chain the entire zone?
    Now with EXP chains... I'm guessing it would be even worse if MOBs didn't return to their territory
    Imagine killing 60 MOBs at 1 time... all at 150% bonus EXP
    You'd just fight them in territory like most powerlevels does. (It's risky because of repops killing lower level people.) As for summoner/manaburn, no this wasn't in response to that because it continues in Abyssea with Fellcleve/Charged Whisker burns -- mobs have very, very short leashes in this game.
    (0)

  6. #6
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jennestia View Post
    You'd just fight them in territory like most powerlevels does. (It's risky because of repops killing lower level people.) As for summoner/manaburn, no this wasn't in response to that because it continues in Abyssea with Fellcleve/Charged Whisker burns -- mobs have very, very short leashes in this game.
    Whatever the reason... I don't want to see people training 80 MOBs across Thanalan.

    Now in a dungeon, i agree.... especially if the dungeon is instanced... the MOBs should follow you indefinitely
    (1)

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