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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208

    Darkhold, could it be better?

    I enjoy the two bosses on Darkhold, it's fun, however I don't enjoy you just run through everything(no real strategy or adventure). As most of you people know, Darkhold has multiple levels to it. You can look down and see other platforms going places, other bridges and what not. So don't you guys think it would be cool to see other adventures fighting through the depths of the dark? Having multiple instanced nms, along with normal nms? Secret areas?
    (22)

  2. #2
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    The real question is:

    Could it be worse?
    (11)

  3. #3
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    I'm cool with it, but only as long as not every future 'dungeon' of this type is exactly the same time limit.
    If they are all one hour max, that would be a real shame.
    Vary it up a bit. have 60 minute ones, 90 minute ones, 120 minute ones, 30 minute ones, and heck, have some 10 hour one or two for the hardcores.
    (0)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  4. #4
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    It could be much better.

    Remove the mechanic where mobs run back to their spawn points... make it if you run through the mobs never stop chasing you down. (Stop the stupid run through everything tactic)

    Make the drops worthwhile.

    Fix those 2 things, and the dungeon is not bad.

    Make it really good add multiple paths which make you choose which one you do, similar to salvage in XI. (STOP BEING LINEAR)

    The idea of more optional nms/bosses and such I also support.
    (16)

  5. #5
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Xatsh View Post
    It could be much better.

    Remove the mechanic where mobs run back to their spawn points... make it if you run through the mobs never stop chasing you down. (Stop the stupid run through everything tactic)

    Make the drops worthwhile.

    Fix those 2 things, and the dungeon is not bad.

    Make it really good add multiple paths which make you choose which one you do, similar to salvage in XI. (STOP BEING LINEAR)

    The idea of more optional nms/bosses and such I also support.
    THAT's almost exactly what toto rak did. You didn't necessarily know what boss you were going to fight since there were 3 different ones.

    But they gave that content to lower leveled people. Half the newer XIV players haven't even heard of toto rak lol. It's just another achievement to go on a level 50 character.
    (1)

  6. #6
    Player
    SnickleWhiskers's Avatar
    Join Date
    Nov 2011
    Posts
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I support them removing a time limit and making what feels like a real themed instance instead of what it has right now which is > run > run > stop > run > teleport > run.
    (10)

  7. #7
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    Darkhold is fine as long as they don't make every dungeon like it. I would also prefer if they stopped making the entire area instanced. I like the idea of going into a dungeon and maybe having different branches instanced or maybe just the fights instanced. Maybe NMs that unlock instanced fights all inside the dungeon. Something unique, not these simple linear instanced dungeon runs.

    Also, definitely fix the return to territory AI. It's not just annoying in dungeons, it's annoying everywhere else and nearly broken in some places like wolf camp in Natalan.
    (8)
    You don't need a reason to help someone~

  8. #8
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lyndis View Post
    Also, definitely fix the return to territory AI. It's not just annoying in dungeons, it's annoying everywhere else and nearly broken in some places like wolf camp in Natalan.
    I could definitely be wrong but wasn't that originally implemented to limit the big summoner/mana burns because you can't chain the entire zone?
    Now with EXP chains... I'm guessing it would be even worse if MOBs didn't return to their territory
    Imagine killing 60 MOBs at 1 time... all at 150% bonus EXP
    (0)

  9. #9
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    Mobs returning to their area is not a big deal to me... Its foreign for me, but its a mechanic I got used to. Instanced dungeons, however, just irk me. I don't really get the point. I enjoy the beast men strongholds, good ol' farm up a key and open the chest. You can give more of a mission/repeatable quest to those areas by adding cutscene spawnable nms. The end bosses of those cares could only spawn by certain conditions, from a ???, or inside a battlefield area. Battles should be battlefields, dungeons should be open leading into battlefields. Yeah, I like that. And why don't the chests move!?
    (0)

  10. #10
    Player
    Ilethius's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    263
    Character
    Ilethius Tarraban
    World
    Moogle
    Main Class
    Marauder Lv 6
    Quote Originally Posted by Rydin View Post
    I could definitely be wrong but wasn't that originally implemented to limit the big summoner/mana burns because you can't chain the entire zone?
    Now with EXP chains... I'm guessing it would be even worse if MOBs didn't return to their territory
    Imagine killing 60 MOBs at 1 time... all at 150% bonus EXP
    ding! I just levelled ^^
    (0)

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