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  1. #31
    Player
    Isanien's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Seraphine Lautrec
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    It'd be nice if dungeons didn't have a time limit. I find that that's a big killer of exploration and getting the sense of "adventure". If you want to complete the dungeons you basically have to pull out a guide and follow it, which is kinda boring imo.
    (2)

  2. #32
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Xatsh View Post
    It could be much better.

    Remove the mechanic where mobs run back to their spawn points... make it if you run through the mobs never stop chasing you down. (Stop the stupid run through everything tactic)

    Make the drops worthwhile.

    Fix those 2 things, and the dungeon is not bad.

    Make it really good add multiple paths which make you choose which one you do, similar to salvage in XI. (STOP BEING LINEAR)

    The idea of more optional nms/bosses and such I also support.
    THAT's almost exactly what toto rak did. You didn't necessarily know what boss you were going to fight since there were 3 different ones.

    But they gave that content to lower leveled people. Half the newer XIV players haven't even heard of toto rak lol. It's just another achievement to go on a level 50 character.
    (1)

  3. #33
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Isanien View Post
    It'd be nice if dungeons didn't have a time limit. I find that that's a big killer of exploration and getting the sense of "adventure". If you want to complete the dungeons you basically have to pull out a guide and follow it, which is kinda boring imo.
    the dungeons in game now are obsly filler content to hold us over. they used existing zones and existing mobs. Hopefully 2.0 will have some nice new dungeons that are in the from the planing stage and not some after thought. The dungeons that are in game now i think were a huge success given when they launched them(the game was really in need of some content). I dont believe the current dungeons reflect he devs creative potential.

    im not in favor of the time limits either mainly cause they favor what ever class is OP at the time for speed runs. But even without time limits speed runs are still favorable cause more runs=more loot.
    (0)

  4. #34
    Player

    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    46
    Both dungeons are currently very lackluster in my opinion. The only parts I enjoy are the bossfights.

    I'd like to see timers removed, or maybe keep them in just for a bonus item at the end if you do a speedrun successfully. Trash mobs should be more worthwhile, dropping some goodies and being somewhat more challenging. Navigating through Toto-rak really irks me, what with all the gathering of Cells and then just returning back to the start and running around madly in narrow corridors some more.
    (0)

  5. #35
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Danavia View Post
    Both dungeons are currently very lackluster in my opinion. The only parts I enjoy are the bossfights.

    I'd like to see timers removed, or maybe keep them in just for a bonus item at the end if you do a speedrun successfully. Trash mobs should be more worthwhile, dropping some goodies and being somewhat more challenging. Navigating through Toto-rak really irks me, what with all the gathering of Cells and then just returning back to the start and running around madly in narrow corridors some more.
    One thing I didn't like about the dungeons was that it was all the same MOBs we'd been fighting and nothing new
    (0)

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