Would you guys be opposed to a dungeon the size of Western Thanalan (the horizon, Nophica's wells and ferry docks area)?
Or are dungeons better smaller and linear?
Would either of those make it so you'd want MOBs to easily return to their area?


Would you guys be opposed to a dungeon the size of Western Thanalan (the horizon, Nophica's wells and ferry docks area)?
Or are dungeons better smaller and linear?
Would either of those make it so you'd want MOBs to easily return to their area?

It'd be nice if dungeons didn't have a time limit. I find that that's a big killer of exploration and getting the sense of "adventure". If you want to complete the dungeons you basically have to pull out a guide and follow it, which is kinda boring imo.


the dungeons in game now are obsly filler content to hold us over. they used existing zones and existing mobs. Hopefully 2.0 will have some nice new dungeons that are in the from the planing stage and not some after thought. The dungeons that are in game now i think were a huge success given when they launched them(the game was really in need of some content). I dont believe the current dungeons reflect he devs creative potential.
im not in favor of the time limits either mainly cause they favor what ever class is OP at the time for speed runs. But even without time limits speed runs are still favorable cause more runs=more loot.
Both dungeons are currently very lackluster in my opinion. The only parts I enjoy are the bossfights.
I'd like to see timers removed, or maybe keep them in just for a bonus item at the end if you do a speedrun successfully. Trash mobs should be more worthwhile, dropping some goodies and being somewhat more challenging. Navigating through Toto-rak really irks me, what with all the gathering of Cells and then just returning back to the start and running around madly in narrow corridors some more.


One thing I didn't like about the dungeons was that it was all the same MOBs we'd been fighting and nothing newBoth dungeons are currently very lackluster in my opinion. The only parts I enjoy are the bossfights.
I'd like to see timers removed, or maybe keep them in just for a bonus item at the end if you do a speedrun successfully. Trash mobs should be more worthwhile, dropping some goodies and being somewhat more challenging. Navigating through Toto-rak really irks me, what with all the gathering of Cells and then just returning back to the start and running around madly in narrow corridors some more.
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