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  1. #1
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rydin View Post
    I could definitely be wrong but wasn't that originally implemented to limit the big summoner/mana burns because you can't chain the entire zone?
    Now with EXP chains... I'm guessing it would be even worse if MOBs didn't return to their territory
    Imagine killing 60 MOBs at 1 time... all at 150% bonus EXP
    You'd just fight them in territory like most powerlevels does. (It's risky because of repops killing lower level people.) As for summoner/manaburn, no this wasn't in response to that because it continues in Abyssea with Fellcleve/Charged Whisker burns -- mobs have very, very short leashes in this game.
    (0)

  2. #2
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jennestia View Post
    You'd just fight them in territory like most powerlevels does. (It's risky because of repops killing lower level people.) As for summoner/manaburn, no this wasn't in response to that because it continues in Abyssea with Fellcleve/Charged Whisker burns -- mobs have very, very short leashes in this game.
    Whatever the reason... I don't want to see people training 80 MOBs across Thanalan.

    Now in a dungeon, i agree.... especially if the dungeon is instanced... the MOBs should follow you indefinitely
    (1)

  3. #3
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    The only thing I dislike about Darkhold, is how the trash mobs were handled. It's weird, silly, and counter intuitive.

    If you are going to put trash mobs into a dungeon, do two things: 1) Make it so you have to fight them; 2) Have currency/rare drops from the trash themselves.

    Dynamis was always fun even when fighting the trash monsters because, first the trash mobs were somewhat more interesting than most monsters, and, they tended to drop cool things from time to time.

    Otherwise, just avoid random/pointless monsters that are just filler.
    (8)

  4. #4
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Darkhold was the perfect opportunity for a Nyzul/Einherjer like dungeon setup, especially because of all the trash mobs littered throughout.

    I swear Yoshi-P..Crystal Tower better be at minimum FFIII amazing and not Darkhold like :|
    (9)

  5. #5
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Would Dzemael have been better if there was no time limit? -- But after beating the monsters they respawn very slowly or not at all, so you do need to continue deeper instead of just farming for items or EXP.

    The time limit and need to do a speed run in order to get the 5th chest is what causes the current "run to the chests and bosses" method.

    Whenever we have someone who is doing Dzamael for the first time, we will always fighting our way through at least once so they can at least experience it.
    It's really fun to fight your way through, but of course getting to Batraal or even the Ogre seldom happens when doing it that way because we just run out of time.

    If it's an experienced group then we just run to the chests and bosses because there is no benefit in fighting the monsters along the way.
    (1)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Hopefully the crystal tower isn't instanced ; ;, but I have a feeling it's going to be.
    (4)

  7. #7
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    I swear Yoshi-P..Crystal Tower better be at minimum FFIII amazing and not Darkhold like :|
    Well now that was one of the all time great dungeons IMO, so if it's THAT good ...
    (1)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  8. #8
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Why would you not want something to be instanced, particularly on the first day it is released? If it wasn't you'd have to sit there camping whatever objective you want to get done. Content gets flooded on patch days and the weekend that follows. Having some major content, like a dungeon, be open world just isn't part of the mmo model anymore and likely won't be (and shouldn't be) for 2.0. This is of course assuming they intend something like the tower to be some sort of important end game content.

    Open world content needs to be just that--open. Dynamic and accessible to all on patch day is another prereq to it too. I know many have their strong "pro-FF" mentality, but you really must think critically about the implementation of future content. No one likes to have their exp camp jacked for example and that kinda conflict only occurs in open world. If that was end game, we'd have the same issues experienced in RoZ expansion.
    (4)
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  9. #9
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by GreyJorildyn View Post
    Why would you not want something to be instanced, particularly on the first day it is released? If it wasn't you'd have to sit there camping whatever objective you want to get done. Content gets flooded on patch days and the weekend that follows. Having some major content, like a dungeon, be open world just isn't part of the mmo model anymore and likely won't be (and shouldn't be) for 2.0. This is of course assuming they intend something like the tower to be some sort of important end game content.

    Open world content needs to be just that--open. Dynamic and accessible to all on patch day is another prereq to it too. I know many have their strong "pro-FF" mentality, but you really must think critically about the implementation of future content. No one likes to have their exp camp jacked for example and that kinda conflict only occurs in open world. If that was end game, we'd have the same issues experienced in RoZ expansion.
    I disagree, all dungeons should be open world. There is not point and having these dungeons instances. In open world you have competition, and that is fine with me. In an instance you can only go in if you have anywhere from 2-8 people. I dont like being forced to party up just to explore any area. I want the freedom to come and go in an area as I see fit. Any zone that is instanced I personally will only do it one time and never return to it. I want the freedom to farm or what not w/o having to get other players. There is nothing wrong with dungeons and such being open world unless of course you done like competition. BOO HOO because some 1 there is camping and instead of who ever coming back later they bitch, moan and groan because that cant do what ever it is right than and there. Now you cant say i can only do it at this time or what ever little excuse people can come up with because you can come back another time or better yet another day. Most stuff has no time limit so there is no need to rush and have to do it that second.
    (4)

  10. #10
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Maxthunder View Post
    I disagree, all dungeons should be open world. There is not point and having these dungeons instances. In open world you have competition, and that is fine with me. In an instance you can only go in if you have anywhere from 2-8 people. I dont like being forced to party up just to explore any area. I want the freedom to come and go in an area as I see fit. Any zone that is instanced I personally will only do it one time and never return to it. I want the freedom to farm or what not w/o having to get other players. There is nothing wrong with dungeons and such being open world unless of course you done like competition. BOO HOO because some 1 there is camping and instead of who ever coming back later they bitch, moan and groan because that cant do what ever it is right than and there. Now you cant say i can only do it at this time or what ever little excuse people can come up with because you can come back another time or better yet another day. Most stuff has no time limit so there is no need to rush and have to do it that second.
    i don't agree with either you or grey. there should be dungeons that are open world and instanced. i don't enjoy the instanced myself, but there should be just as many of them as there is open world so people can have a choice of what they want to do.
    (2)


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