Quote Originally Posted by Brigandier View Post
  1. Limits what weapons you can use down to a couple options (granted, materia tiers requiring certain levels is already doing that to an extent, no Fire Brand for my fire spells...)
  2. Yet another stat to have to factor in, when we could just keep going off the additional stats everyone is used to. They are verified to work.
  3. It removes the edge from us who have taken the time to properly meld weapons for max damage with the system that is already in place.
  4. Massively dumbs down a system that rewards players that put thought into what they buy/meld. Due to spell damage increase being shifted onto weapon's base damage vs additional stats, INT *will* be nerfed accordingly if it goes in.
[*]This first one essentially means nothing, we're already limited to a couple of options... so being limited to a couple of options........... does nothing.
[*]Yet another stat to factor in, yes. So? How is this bad exactly? It is fact that there's another stat to factor in but I don't see why this is a negative thing, you haven't explained how or why this is so.
[*]Yes, making this change would take the edge out of your badass melded weapons but you're going to be in for a big shocker when it happens anyway. Do you really think these weapons are going to be the best forever?
[*]You're going to have to explain to me how this dumbs down anything. Yes, base damage will now be a factor but so will everything else. With enough int/potency whatever else you have, a weapon with lower base damage might still outdamage one with higher base damage. In fact, as far as I can tell it'd add complexity rather than removing it. One way or the other, neither sounds superior to the other system simply due to being more or less complex.


Your 3rd complaint is really the only one that holds any water imo and its something that is going to happen eventually anyway so I can't really say I think it matters all that much.