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  1. #91
    Player
    Saiph's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    i disagree with OP. Mage weapons should not have base stats for magic dmg. they arent the same as melees. mages actually dont need weapons at all to cast magic we just have them equipped because of the armory system. if there would be mage dmg stats on weapons we would just use the lvl 50 weapons and that would limit us too strong.
    (4)

  2. #92
    Player
    JukeboxHero's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    12
    Character
    Jukebox Hero
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    So, the complaint is that mages want to have to spend money on higher level gear to be on par with the other classes? Mages these days, guffaw.

    But in all seriousness, I personally think it makes more sense for your weapon to have little to do with magic damage. I know it is probably supposed to be a catalyst or whatnot, but the magic comes from inside you... probably.

    *lets myself out*
    (1)
    Barefoot surefoot lightfoot, I am the ghost in Harrenhal

  3. #93
    Player
    Momita's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Have you tried to nuke on Ifrit without M.accu equip?? i don't think if u write this post ^^
    (1)

    Momo Ochita From Ragnarok

  4. #94
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    @GreyJorildyn
    @Dreadnought
    @Pretty much anyone who agrees with OP

    I will say this again,
    Just because it does not add to base damage does not mean there is no difference.
    Just because it's not a carbon copy of how Melee works does not mean it's pointless.
    Just because YOU don't see the difference does not mean it's not there.

    Unless you show me an in dept parse test vs ifrit, showing no difference at all with exactly the same gear except for one with a level 1 Thm MH and one with a U/U or even non-melded 41+ Thm MH then you have no room to say it should be changed
    (1)

  5. #95
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    OK, for those of you who got my point - specifically, that mage weapons should scale base damage, just as meele weapons do, congratulations. For those of you who think it's ok for a level 1 weathered scepter to do the same, base damage as a verdant, Ifrit or Moogle cudgel, or an unmelded electrum, fine, you're entiltled to your opinion, but essentially you're saying it's ok for these (what should be) highly sought-after rewards to be worthless. How would you like it if the Ifrit bow or lance did the same base damage as a weathered weapon? Kind of defeats the whole purpose of running the dungeons, doesn't it?

    For those of you who totally missed the point, choosing to focus on my damage as opposed to the constant that I was trying to portray - the reason I didn't list my gear here is because IT'S IRRELAVENT. I could be bare-ass nuking and (at least I thought) could get my point across.

    I'm not saying that this incremental base damage increase should be such that it totally outweighs or overpowers the affect of melding. If you've gone thru the trouble, pain, and gil to triple stack your electrum or lightning brand, you should be rewarded in the form of higher damage, and congratulations to you. However, you can do the same triple stack on a crab bow and should experience the same thing vs. the Ifrit bow, but it doesn't work like that, now does it. Otherwise, we would see everyone running around with their triple stacked crab bow instead of their Ifrit's bow.

    So my point is, once again, this, and only this - higher level (and more highly sought after) mage weapons should result in > nuke damage. This doesn't mean that they should be the end-all, EPen weapon in that class vs. a hard earned, triple stacked weapon.

    Everyone's entitled to his/her opinion, and it's clearly your right to agree/disagree with this too. However, if you choose to attack my point of view, at least stick to the point. I'm not interested in YOUR damage vs. mine, nor do you have the right to assume I don't understand which stats drives thm damage, because you simply don't know, now do you?

    In the meantime, my Ifrit cane and cudgel will either sit on my retainer, because a single stacked electrum or jade crook outperforms these weapons, or I will use these to stike a meaningless, hollow pose, weapon drawn, while afk in Ul Dah.
    (0)

  6. #96
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by zzapp View Post
    OK, for those of you who got my point - specifically, that mage weapons should scale base damage, just as meele weapons do, congratulations. For those of you who think it's ok for a level 1 weathered scepter to do the same, base damage as a verdant, Ifrit or Moogle cudgel, or an unmelded electrum, fine, you're entiltled to your opinion, but essentially you're saying it's ok for these (what should be) highly sought-after rewards to be worthless. How would you like it if the Ifrit bow or lance did the same base damage as a weathered weapon? Kind of defeats the whole purpose of running the dungeons, doesn't it?
    Not reading the rest of your post and stopping you there.
    A. Damage is not back and white. You do more damage by resisting less and doing more criticals as well as critical damage based off of certain stats.
    B. U/U weapons are not worthless
    C. Level 1 weapon does not = level 50 U/U - there is a VERY noticeable damage difference, if you take your head out of your ***.
    D. DoM is not DoW why would you have them be the same.
    (1)

  7. #97
    Player
    Saiph's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    OP thinks that his opinion on mage weapons is the only way to do it. But the mage weapons right now work fine.
    yes spell damage doesnt scale with the weapon and yet you dont see lvl 50 thm runing around with weathered weapons. you know why? because first of all you cant insert high tear materia into it and secondly most of the lower weapons have lower additional stats like magic acc., magical crit rate or magic potency.
    so what exactly would a rework of the weapons, by adding a stat that has big influence on spell dmg do? you would see thm run around only with lvl 50 weapons. atm you see them runing around with lvl 41 and higher weapons.
    (0)

  8. #98
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Before I properly geared my thm, Thundara on Ifrit did about 500, now I am a fair way into my gear and double melds and supplement a more damage orientated build with food to keep the macc right, it consistently does ~700.

    A 40% increase in damage from gear clearly shows stats in this game are not broken.

    As for con, simply buying 3 MND rings and a cheap ass healing pot/mnd+ cowl will raise your curas from 900 to about 1100

    If they were, surely people wouldn't need to gear the hell out of their ARCs to get the 10 min moogle achievement.

    Also, whilst the reindeer suit tank on Ifrit is a bit stupid, its more down to the setup people use than stats being broken. Anyone that has healed on Ifrit will know how excessively the healers tend to cure bomb the tank - if their HP dips below 75% both healers start using cura, because its definitely better than neither, but thats ~2.4K of curing to about 1k HP, meaning there is a LOT of leeway in how the tank is geared. A skilled and optimally geared healer and tank combo makes a single healer setup possible, but I doubt a tank in a reindeer suit would manage. The fact is people chose not to do that, because it's safer the other way.

    Top tier gear is a luxury and not a necessity, the Ifrit fight is a prime example of that - it is keeping hate and keeping Ifrit positioned so plumes are predictable that makes or breaks the run for the tank, and it is managing WS/Spells between WS windows to avoid eruptions that makes or breaks it for everyone else, and this is down to player skill.

    Top gear being a luxury, and player skill being a necessity is the way this game should be.

    I am just hoping the skill level required rises in future patches.
    (2)

  9. #99
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    Not reading the rest of your post and stopping you there.
    A. Damage is not back and white. You do more damage by resisting less and doing more criticals as well as critical damage based off of certain stats.
    B. U/U weapons are not worthless
    C. Level 1 weapon does not = level 50 U/U - there is a VERY noticeable damage difference, if you take your head out of your ***.
    D. DoM is not DoW why would you have them be the same.
    Is reading comprehension a lost art? You know, my daddy once told me never argue with an idiot, it's simply an arguement you cannot win, and he was right.

    You can refuse to acknowledge that meele weapons scale, while mage weapons do not, and/or you can say that that's ok, but don't be selective or subjective in your base arguement.

    A. Don't specify that additional mage damage is purely affected by (magic) accuracy and crits, while implying that meele damage is not affected by the same. Crits and acc apply to meele just as it does to mage. The point is, however, that meele BASE damage scales, on top of that, while mage damage does not.

    B/C. A single melded jade crook cures > than Ifrit cane. A single melded electrum scepter nukes > Ifrit cudgel, therefore, essentially rendering these U/U weapons worthless. Did you even bother reading my OP? For the record, a verdant is a blue U/U, and generated 2.7% more damage than a weathered cudgel. So I ask, where is this VERY noticeable damage difference you elude to? Maybe one should examine where one's head is before suggesting where someone else's is?

    D. Look, I fully realize that DoM and DoW are different, but to say it's ok for meele weapons to scale in damage and not mage is simply wrong. Don't cloud the issue by saying that mage damage increases with more macc or crits, when the very same applieis to meeles ON TOP OF the base damage incremental add.

    I'm done commenting on this subject. I've said what I intended to say, and I don't know how to articulate this in any clearer fashion. All I've tried to do here is point out what I consider (imho) to be a grossly broken aspect of the game. You can choose to agree or disagree. I really don't care.
    (0)

  10. #100
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Basically what they want is this is a level 1 weapon does 500 Damage. a level 50 weapon should do 800 damage. Not understanding that doing this. Will make SE have to redo the stats for thm/cnj or they will become extremely OP in damage.

    You claim that mage weapons don't have stats for mage. But they do. Magic crit/Magic acc/Magic pot/MP/INT/MND/PIE
    These stats are on the weapons. The benefit's for using a high level weapons are there. You are just refusing the see them. All you care about are seeing bigger numbers. Mage stats have always worked completely different from melee. So the weapons logically will work different. When people don't understand how stats work and don't see huge difference they assume they don't work. So no matter what we say or what we show. they won't care and still think its broken.
    (4)

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