que'ing for a dungeon you want to do if you dont want to likely end up in CT.The easiest solution is



que'ing for a dungeon you want to do if you dont want to likely end up in CT.The easiest solution is
Went in for alliance roulette yesterday and ended up with LotA. Over half the those that queued in for the roulette LEFT once it started as I'm sure people are getting tired of seeing ST or LotA. I know that I am because those are the only two I've seen since just before Shadowbringers hit.




People rarely leave in LOTA and I run it a lot. Sure there is an occasional drop but it's certainly not epidemic. I do it to help cap tomes (50 tomes) for my many alts and to get experience for those leveling a job. On the other hand people are leaving now in my experience in significant numbers with Castrum which isn't cool when you queue for it as a DPS for over 30 minutes to have the tank and healers dump the duty. I think the xp difference between Praetorium and Castrum is too large encouraging this behavior.Went in for alliance roulette yesterday and ended up with LotA. Over half the those that queued in for the roulette LEFT once it started as I'm sure people are getting tired of seeing ST or LotA. I know that I am because those are the only two I've seen since just before Shadowbringers hit.
For those who think that if they begin to force people into the upper level raids for the paltry experience awarded for Alliance you'll find lots not bothering to queue or leaving upon entry as well. Good luck with queue times. This issue can be addressed in my opinion by making the raid/time invested more relevant for 50, 60 and 70 level raids with respect to experience awarded for them. This might encourage drops on the other hand if the experience differences are too great when people do not get the higher level raids.
I think having a 50/60 and 70/80 Alliance (as we get more raids to flush out the 80 list) might make it easier for queuing and awarding the xp appropriately.
I can run a trust and get the same xp I would get for Alliance and do that in the time it takes for my queue to pop for Alliance these days especially in off peak hours.
Last edited by LaylaTsarra; 12-15-2019 at 07:55 PM.
No one is forced to do anything as they can choose not to queue. And I'd rather have longer queue because no one is queueing than not being able to queue because someone messes with the queue intentionally. (Also, that's why I say to punish people who leave as well.)




Yes exactly and many won't. That's pretty obvious to me at least. I queue all the time for what I think is worth the time and investment. People aren't forced to leave either but they do so go ahead and try and use your strong arm approach to a roulette that has dubious rewards and we'll see how that works out. People messing with the ilv are a symptom of a problem that needs to be fixed by making the longer duties worth the effort by trying to make people queue because they feel it it worth it.
Last edited by LaylaTsarra; 12-15-2019 at 10:30 PM.
Alliance raid roulette is good the way it is, no need to fix it if it ain't broken, just keep adding future alliance raids to it and call it a day.


I very much want to see this option implemented. It's simple, it doesn't cause any new issues, and I personally don't think the level 50 raids can be made interesting with the current state of level 50 classes.I already posted in the most recent thread about this. But I have a feeling Devs tend to overlook the many many complaint posts we have and I kept having good ideas on this so I'm proposing a simple yet elegant solution to the Alliance Raid issue (specifically getting ARR content continuously) in three parts.
1) Make the Crystal Tower Raids into a separate roulette called MSQ Alliance Raids. These raids are basically canon now with the new expansion so lets give them the same insane chunk of exp that standard MSQ gets (keep the tome payout) and anyone who is leveling or wants the easier path can chose this option and not take the chance of higher raids away from others who want them.
The problem is not just making it interesting but equal, i mean you skip every phase by now on every boss on lvl 50 Raids, no attention needed or barely at least while the higher raids do need some attention still at times, we need a balance for reward, time and challange. 50 raids should reward much less simply, like Castrum and Praetorium rewards differently due there length.
Eather change the rewards for each or change the difficulty to make them equal SE. Because this is how old content dies in games aswell and makes people leave, repeating the same thigns each day with bad dungeon roulette always having the same ones is bad design, we have real life for this, repeating our jobs each day.




That isn't a solution, especially when the entire point of roulettes is to mitigate lengthily queue times. The devs made Alliance Roulette because the Crystal Tower series was completely dead otherwise. Now the wait time for Ivalice can span hours since so few people want to do them.
This is strictly not true. While some will inevitably abandon Alliance, many won't because they either want the rewards regardless or are content not seeing Crystal Tower every day. Queue times were fine prior to Shadowbringers despite Ridorana, Dun Scaith and Weeping being considered horrible. The only difference being not many knew about ilvl exploiting or they didn't bother back then.
Not to mention, considering the more recent raids can take over an hour now to pop. Even if the queue times did slow down, they'd still be better for someone trying to get through Ridorana or Orbonne.
Last edited by ForteNightshade; 12-16-2019 at 02:57 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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