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  1. #1
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    The system of Hunts needs a complete overwork.

    1. Hunts should be only huntable by players from the same Server, Server hopping must be stopped, it gets only abused to steal hunts from other Servers, in times when there are non on the own side to kill.
    2. Hunts need to scale up with the power and numbers of players, so that they stay always relevant, even if this means that old content hunts will outlevel new players then
    3. Only players from the same Server as the Hunt can pull it and start the battles.
    4. Whenever very powerful hunts appear, all players on the map should be informed by a system message and a noisy danger signal tone with a map ping marker,to make players aware of its powerful presence

    These 4 points would make hunts alot more enjoyable again

    If rewards get then only vastly expanded and improved with more uselful interesting things that are not SE's typical boring 1x fire n forget rewards und the spwn system gets reworked to let everything after kill just respawn within randomly within 24h maximum, it would be much better

    Aside of that should be kind of added a Hunter Rank System, that increases and improves your rewards so more you hunt, similar to Monster Hunter World, giving players that hunt alot a way to obtain the best gear in regard if efficiency/ilevel also to just via doing hunts only, so that players which like these kinds of game content, can also progress with their charas over time, get at least the impression, that the more you hunt, so better becomes your equipment over time, by looting the hunts and reuse the loot for better gear.

    Currently the whole feature just wastes alot of potential in the way how it works at the moment. Has there even ever anything being improved and expanded on about that feature, beyond just adding new creatures, whenver an expansion with new maps got released or a contebt patch that did the same?

    At least not so far, since when I began playing FF14 over a year n few months ago.
    (23)

  2. #2
    Player
    Yamr3's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    50
    Character
    Colette Stormseeker
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kaiserdrache View Post
    The system of Hunts needs a complete overwork.

    1. Hunts should be only huntable by players from the same Server, Server hopping must be stopped, it gets only abused to steal hunts from other Servers, in times when there are non on the own side to kill.
    2. Hunts need to scale up with the power and numbers of players, so that they stay always relevant, even if this means that old content hunts will outlevel new players then
    3. Only players from the same Server as the Hunt can pull it and start the battles.
    4. Whenever very powerful hunts appear, all players on the map should be informed by a system message and a noisy danger signal tone with a map ping marker,to make players aware of its powerful presence
    I do not agree with point 1. I get home in the evenings. A lot of folks run hunt trains right before the normal 8 - 5 folks get home. So, I miss out on hunts on my home world; however, one of the great things about trains, is that I can visit other worlds and still get in on a train or a couple hunts every day. Instead of being at the mercy of our realm. I do not agree with restricting server hoping.

    On point 2, World of Warcraft has world mobs scale up with you as you level in end game. Doesn't feel good at all and is quite irritating that after a year of getting gear, these useless mobs don't fall over. I don't agree with scaling up due to the power of players. Though, I do agree with scaling the HP with how many are involved for older expansions only. Just because they get one shot so quickly, you may not get credit. Also, Hunt's such as Odin still one shot people. Granted, he's not really a hunt but it shows that there are still some that are threatening and dangerous.
    (0)
    Your friendly neighborhood gamer.

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Yamr3 View Post
    Also, Hunt's such as Odin still one shot people. Granted, he's not really a hunt but it shows that there are still some that are threatening and dangerous.
    I do find it odd they arbitrarily decided to give Odin special treatment by buffing him to level 60 in HW but haven't touched him since.

    I honestly wouldn't be against them just giving the older hunts a defense buff that lose stacks based on how many players are in proximity to them to ensure a certain reasonable minimum of people can reap the rewards from them comfortably. As things currently stand even a tank can solo an ARR S rank in about five minutes which is potentially not even enough time to locate the thing before it dies in bigger zones.
    (0)