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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Saccharin View Post
    What's a Hunt without a hunt.
    Try spending five hours meeting Senmurv's spawn condition when he's actually dead (Forelands is a hotspot for FATE bots and thus "accidental" spawns do happen as a result) to understand true suffering.

    Agrippa is another hunt that does get spawned accidentally but has so much RNG involved in his condition that it's impossible to tell whether or not he's actually dead as it's taken as many as nine Mor Dhona treasure maps after he hit cap to spawn for me.

    The sheer amount of work in spawning certain hunts is what makes shooting blind really painful as well as how huge the spawn windows can be. Being able to check whether or not something is available to spawn or not would alleviate that a great deal.
    (10)
    Last edited by KageTokage; 12-15-2019 at 03:58 PM.

  2. #2
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by KageTokage View Post
    Try spending five hours meeting Senmurv's spawn condition when he's actually dead (Forelands is a hotspot for FATE bots and thus "accidental" spawns do happen as a result) to understand true suffering.

    Agrippa is another hunt that does get spawned accidentally but has so much RNG involved in his condition that it's impossible to tell whether or not he's actually dead as it's taken as many as nine Mor Dhona treasure maps after he hit cap to spawn for me.

    The sheer amount of work in spawning certain hunts is what makes shooting blind really painful as well as how huge the spawn windows can be. Being able to check whether or not something is available to spawn or not would alleviate that a great deal.
    An in-game tracker would be a blessing for any previous S rank with RNG conditions.

    Players didn't have to worry about wasting time trying to spawn a S rank influenced by probability when they were current, now we have choice but to cut our losses a attempting to spawn an RNG S rank to no avail.

    Honestly... an in-game tracker would be very useful for griefers as well, allowing them to be privy to timers at their whim.
    Ultimately, I still think an in-game tracker is vital.

    I don't think anyone should be liable to completely waste their time spawning S ranks that have previously been killed without apparent knowledge.

    It's flawed game design with a relatively simple solution.
    (4)

  3. #3
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Bump for relevance!
    (0)

  4. #4
    Player
    Zukissa's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Onyx Darkfire
    World
    Diabolos
    Main Class
    Black Mage Lv 80
    Half agree, half disagree. So, make it earnable but it's more worthwhile to do it without kind of thing but you might have a tracker one time you decided to go through the process of getting it.
    (0)

  5. #5
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Fresh Bump
    (0)