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  1. #1
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,304
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    I'm going to miss having more dungeons. Dungeons are my favorite content in the game. This sucks.
    (32)

  2. #2
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by TheGrimace View Post
    I'm going to miss having more dungeons. Dungeons are my favorite content in the game. This sucks.
    Might thoughts exactly. You can already see a steady drop in the number of dungeons added per expansion since ARR.
    (16)

  3. #3
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Feel like we have to have had a hard dungeon to begin with in order to say we are getting no more.
    (4)

  4. #4
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    On the one hand, this could mean the development of other interesting content. On the other hand, this might mean Expert roulette might just be two dungeons moving forward.

    I hope there is no separate level 80 dungeon roulette this expansion and they keep all level 80 dungeons as part of Expert roulette.

    Quote Originally Posted by FoxyAreku View Post
    Feel like we have to have had a hard dungeon to begin with in order to say we are getting no more.
    Hard dungeon is the actual term in FFXIV for dungeons that take place in the same location as a previous dungeon.
    (12)

  5. #5
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by linay View Post
    On the one hand, this could mean the development of other interesting content.
    Thats what we thought when they went from 3 dungeons to 2 and that never happened.
    (14)

  6. #6
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Of course we're getting less. Again. It's the pattern established by HW, SB, and now SB2.

    I'd wager trusts are to blame. Coding the NPC's to be able to react to mechanics probably takes up a chunk of development time, to say nothing of what is already spent on environment design, music and enemy models.
    We've been getting a steady decrease in the rate of dungeons per patch with every expansion, before the trust system even existed. I assure you that this would have continued to be true even without the trust system.
    (13)

  7. #7
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Fynlar View Post
    We've been getting a steady decrease in the rate of dungeons per patch with every expansion, before the trust system even existed. I assure you that this would have continued to be true even without the trust system.
    It's still likely to be a contributing factor. Potentially the final straw that caused them to cut the number of dungeons down further. Just speculation, of course.
    (1)

  8. #8
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Brill_ View Post
    Thats what we thought when they went from 3 dungeons to 2 and that never happened.
    Well, in Stormblood, they added Ultimate, Eureka/Baldesion Arsenal, Thief Map, Blue Mage Masked Carnival, two trials (one collaboration and one from Hildibrand), and PVP content update. Whether or not these end up being interesting for people is subjective, but they're indeed something new.

    In Shadowbringers, we'll have to see what they try to come up with other than Trust system. There is that second trial for 5.2, and potentially a third Ultimate. That said, outside of combat content, we do already have new content in other areas, though I don't know how that would affect dungeon development.
    (3)