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  1. #21
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Fynlar View Post
    We've been getting a steady decrease in the rate of dungeons per patch with every expansion, before the trust system even existed. I assure you that this would have continued to be true even without the trust system.
    It's still likely to be a contributing factor. Potentially the final straw that caused them to cut the number of dungeons down further. Just speculation, of course.
    (1)

  2. #22
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    It seems we get two Trials though? even without an EXT mode for that one it could be a welcome change. If no second dungeon means more smaller things like that, I'm all for it.
    (0)

  3. #23
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    482
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    6.x series, they're reducing the amount of dungeons from 1 each patch to 1 each other patch to free up dev time for "other content".
    (9)

  4. #24
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Quote Originally Posted by Mansion View Post
    It seems we get two Trials though? even without an EXT mode for that one it could be a welcome change. If no second dungeon means more smaller things like that, I'm all for it.
    Good news for those who like trials, I guess, but I'm not a big fan, especially because you have to do Ex in order to get any actual rewards.
    (7)

  5. #25
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kisshu View Post
    6.x series, they're reducing the amount of dungeons from 1 each patch to 1 each other patch to free up dev time for "other content".
    And I would be ok with it lol.
    Max level dungeons don't really bring anything to gameplay and fade out of their hype quite fast. Sure they have MSQ relevance and sometimes nice setting but no interaction whatsoever with level cap gameplay. If dungeons were different and gave actual useful stuff (and not just be a expert roulette trash pool) like alternative relevant gear, relic or crafting mats, unique rewards like glamour mounts and all, or just be actually challeging, then perhaps it would be worth investing more resources there when you know people would get in more regularly.

    Now of course I see some players like dungeons for what they currently are and that's ok. People like different things in the game.
    Leveling dungeons are different because they do help gameplay.
    (6)

  6. #26
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Not sure what to think of this. If it meant we'd be getting more interesting and diverse dungeons then it's a good trade off. If it just means less dungeons then I'm not so sure. I have no great desire for Hard modes or more difficult content but I do enjoy doing runs at least to cover off my dailies so even less diversity would not be a good thing.
    (1)

  7. #27
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    i dont think its much of a big deal
    Dungeons are just very samey at this point so 1 new dungeon a major patch is fine
    (6)
    Last edited by Duskane; 12-14-2019 at 10:10 PM.

  8. #28
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    As far as I'm concerned, they've only ever been adding one dungeon per patch anyway... It's always the same Trash > Boss > Trash > Boss > Trash > Boss corridor every single time anyway... Individual mechanics are tuned so low as to be almost entirely irrelevant, other than that they just paint a different bit of flavour on the corridor. They haven't done anything remotely interesting with dungeons for a long while, not from a gameplay standpoint anyway. The lore and visuals around Amaurot were outstanding, but as far as gameplay goes it's no different than any other dungeon. Best case for me, dungeons have been amazing to run through the first time (not every dungeon is as amazing as Amaurot, though) and then just the same boring corridor on subsequent runs.

    Never got why they felt the need to give us multiple dungeons when they're too deathly afraid of doing anything different with them. The moment they started streamlining dungeons into the same straight line and nerfing the bosses in early ARR was the moment dungeons became frivolous.
    (8)

  9. #29
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    In terms of difficulty, none of the harder dungeons in the game have a 'HM' attached to it. As far as reduced number of dungeons in an expansion cycle I guess I am not all that upset, and kind of saw it coming with their number steadily reducing since ARR. However, if dungeon releases start skipping patches then that is going to be no bueno for me.

    I will say though that dungeon runs are a pretty heavy part of the game, and with their reduction in number, I can only hope that the freed up time allocation is well spent and we see and feel the results of it. I much prefer quality to quantity.
    (2)

  10. #30
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    482
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    I just hope that this time around,they use the free dev time to make some actual great content.

    In HW we went from 3 to 2 dungeons and the bonus was Diadem, and we all know how that went.

    In SB we went from 2 to 1.5 dungeons and got Eureka, which seems to have a split in the player base. It had some good poins, but also some not so good ponts.
    (6)

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