Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"



No. Complains are important, but only when followed by a solution, that's constructive criticism. What do you think the devs will think when they finally give a chance to your "feedback" from this tread? It's just "more of the same" and copy of other jobs, and a reskinned PF. I'm not seeing a solution on what you said. What should them do then? Because I understand their concept and calling "just 220 pot spells" tells me that you just don't get it.
"Lacklusters rewards" what do you want as a reward? because materia 8 from allied seals can't be lackluster.
The solution is implied as they should unlimit/rework aspects of it but I guess you missed that. Also theres not much to "get" about various 220 pot skills, they have different effects in carnival? Okay? You can still clear it all without them, and in any actually challenging content you'll still be spamming the one with the most range. Please tell me what I'm not getting, your not being very constructive.
Grade 8 Materia has so many sources, so yes it is lackluster, I'm rolling in grade 8 materia, and I have all the poetics I could ever need, and I dont need to buy anything else with allied seals. So yes, lackluster. A solution? Blu could give endgame currency in small amounts, thats a small solution, but hey there's one.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"



I'm gonna teach you then.
Theres 24 slots. What happens if more than 24 spells FROM PLANNED 128 become mandatory as you want? Not good. Do you want them to delete all these beauties?
If you like to use the spell with the most range, that's you. The magic of choice involves more than that. You can choose what is you main damage spell, what it looks, the AoE shape, the damage type, and that's awesome.
Currently there is Condensed libra, that alone makes you want to have 1 astral "220 pot", 1 umbral "220 pot" and sharpened knife.
You can choose sleep + death, or freeze and kill with damage, or stun + sharpened knife... Perpetual ray can stun passing through resistances, so one BLU can use that and the other players Sharpened knife. There's so much to do and all works well, does not necessarily needs to be the "meta" comp, because its not only the meta that completes the duty. And on top of that, the monsters are different, with different resistances, making you willing to choose a better strategy. You can do it, or keep spamming the one spell you have, that's the choice.
With all that explained, what do you want BLU to be? a 24 spell normal job without all these rich collections of spells? To what? Farm the best ilvl to become useless in the next ilvl patch? Why bother? It all resumes if you have fun or not.
That's true, but I don't see a problem, cuz they are low leveling dungeons.
Last edited by LeoLupinos; 12-12-2019 at 02:06 AM.
Well what I really want is a best of both worlds situation, because I don't see the problem with having duty sets which allow you to access endgame on BLU. Also why use sharpened knife when Khlastral exists and has longer range, especially on things that cant be stunnded thats better unless you need the weave. Ultimatelty I believe all of it to be an illusion of choice, theres already a clear best way to set up your 24 spells if you're after raw damage, and tank blu does so little damage theres a clear best for their set up too which is just assisting others, and I'll aggree its a neat concept, but not one thats worth the limited status IMO, I don't find clearing dungeons with BLU set ups to be particularly more fun than doing it on other classes, theres a reason some CC's have been phased out of the game, and its because they are not optimal or fun to use a lot of the time and when the novelty wears off, you'll just run whats most effective, not like theres much real variation anyway.
But tangent asside, what I would want is for blu to be a normal job with learning spells being like bard perform, something thats updated along the side, as you said you're just picking what shape aoe it is, so the system could just be "make sure you pick an astral an umbral and a physical" before it lets you in duties, the current illusion of choice doesn't do anything for me, as I don't find death skills fun, sleep has been not good CC since ARR, and the other CC other classes already have and are not excluded.
You've not taught me anything I didn't already know, I just don't see value in what you are claiming has it, I dont care about the shape of my abilities particularly so theres only 3 choices for the filler, the rest is just common sense for damage and optimising
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"



I tried to teach you that playstyle varies greatly from player to players. You best settup could be mathematically the best, but's if I find it not good while keeping a similar and slightly weaker version of that and still have more fun, that's game.
Still, with these changes you proposed, I find it really hard to transform BLU into a normal job without deleting some spells.
And, i don't understand, what is illusion of choice? If you have 220 fire spell and 220 lighting spell to choose, that's choice for me. Is it choice for you only when there's one better than the other? When they are the same damage and different animation, range, and AoE is just illusion? Choice for me is the same outcome with the choices you want. Illusion of choice is having choices, but you will end up using the meta because that's the only thing that works.
Outside of the carnival, there is no difference between a lightning spell and fire spell. Enemies don't resist elements or have weaknesses to elements in all other content.
Furthermore, yes fun is subjective, but best way to play isn't. And you need to bring your best if you're going to do savage synched with no echo like the devs want people to do with BLU. You can't just final sting a boss, die and excuse it as a playstyle you find fun. It just doesn't work that way at that level. It's the same logic as to why people look down on say, BLM's that only use ice spells.
Last edited by Zephera; 12-12-2019 at 02:40 AM.
Last edited by ReiMakoto; 12-12-2019 at 02:52 AM.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
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