Results -9 to 0 of 99

Threaded View

  1. #20
    Player
    Novani's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    59
    Character
    Serani Melikai
    World
    Malboro
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Noitems View Post
    I really enjoy the new mode for really having no downtime and constantly moving. I'm sure the mount speed increases were designed around this mode since the map is so small they make sense.

    I do find many people are still rooted in this Seize mindset and aren't understanding leaving the node once it's capped and moving to the next one though. Did many games yesterday and I almost had a win on Adders (1680) but because people didn't cap nodes and decided to fight Flames had us in a stalemate and Mael took the bottom nodes that popped for a win.

    Lots of people just waste time there when they could be moving to secure another point or at least put ourselves in a better position to avoid a pinch.
    Mm, couldn't disagree more. Plenty of people are getting the idea of hit & run, the problem is the way the objective waiting works, someone's peeling off, usually many someones in fact to cap a node all the while teammates are getting left as easy marks of opposition, it's a far from fluid process.

    Then of course when you get teams that try to do the objectives, the Battle High system shows just how broken it can be on a map this tiny with so little wins in straight up fights. People say fight aggressively, yet that runs counter to the idea of hit & run, so I'unno, it needs tuning I think.
    Also fight for the Flames/Freelancer Team: you will know pain here.
    (1)
    Last edited by Novani; 12-11-2019 at 11:23 PM. Reason: Forgot to add the quoted section, whoops!