Yeah this isn't anything new. I've played FL PvP since 2014 and this has always been a thing. What I'm trying to convey here is the current state of FL and it's mostly aimed for the Devs (not like they are going to read it anyway).
Last edited by Odessium; 12-05-2019 at 05:43 PM.
Well the people who originally had went Mael because of the "Mael always wins" mentality have changed to Flames after the premades now making Flames the new Mael. But people didnt complain this much when Mael had mostly same players every match queuing into it without Freelancer thus making Mael have significantly bigger chances of winning over the other GC. I dont think I ever got into Mael while freelancing before people decided to go to Flames instead MaelstromI have never seen frontlines be this unbalanced as now after 5.1 changes and it's not maelstrom always either, seems like flames win most matches currently and people ignore the objective and just bully the helpless teams so bad that they rather afk and get kicked than fight against the premade alliances.
I dont like how players and se punished the premade plus us who play off peek hours for them intending to do well. Instead making it so you can que custom games and have a premade special que just for teams, they decide to cut all off peek hours matches and make it do myself and others cant que with friends or in my case the family member's I got to start playing. This should be changed..
Should we give our feedback on Onsal Hakair (Danshig Naadam) here or is a new thread for it a good idea?
Removing all previous Frontlines maps and just having the new one seems like a mistake to me. I get that the others will probably be put back in rotation at some point (unspecified dates aren't exactly welcome either, by the way, tell us how long this will be for please), and that the idea is to have us use the new map more while it's new, but... I think it would have been better to simply change the rotation system for a while so say, Onsal Hakair is every other day? For example: Onsal > Secure > Onsal > Seal Rock > Onsal > Shatter > repeat. That still makes the new map the primary map given its new, but doesn't completely remove map variety for the foreseeable future.
Given SEs history with locking out old modes/maps (looking at you, Feasting Grounds/Lichenweed/Astragalos), I'm not exactly optimistic we'll ever even see the old modes come back... That Onsal seems to be being marketed as a Seal Rock II doesn't help... Feels less like an addition and more of a replacement...
Last edited by Nalien; 12-10-2019 at 04:09 PM.
Removing all previous Frontlines maps and just having the new one seems like a mistake to me. I get that the others will probably be put back in rotation at some point (unspecified dates aren't exactly welcome either, by the way), and that the idea is to have us use the new map more while it's new, but... I think it would have been better to simply change the rotation system for a while so say, Onsal Hakair is every other day? For example: Onsal > Secure > Onsal > Seal Rock > Onsal > Shatter > repeat. That still makes the new map the primary map given its new, but doesn't completely remove map variety for the foreseeable future.
Given SEs history with locking out old modes/maps (looking at you, Feasting Grounds/Lichenweed/Astragalos), I'm not exactly optimistic we'll ever even see the old modes come back... That Onsal seems to be being marketed as a Seal Rock II doesn't help... Feels less like an addition and more of a replacement...
It needs to be same map over and over too many players don't understand whats going on in any map. They need to see the same map for 3 months then maybe they won't be a hot mess. Also new mount is probably not X wins but X onsal wins.
Frankly, people who are just there for easy EXP and tomestones are never going to understand what's going on, simply because they don't care to bother trying. Three months of Onsal back to back, or three years, they're still going to just run around like headless chickens. I'd really rather not cater to such a demographic, we've been losing enough PvP content lately as is anyway. SE should focus on the players who actually engage with the content instead, and give us more variety, not less... Most of us will "get" Onsal on day one, I mean it's Seal Rock II and we already all get that...
Given a lot of players simply stop participating in PvP once they've gotten their mount, making the mount easier to achieve isn't exactly a great move either IMO, assuming it really is Onsal specific wins. Granted, making it take two weeks to grind out instead of just one isn't exactly an ideal state of affairs either.
Last edited by Nalien; 12-10-2019 at 04:21 PM.
well if this mode will pop consistently after 3 months ,it will be square biggest achievement in years ...
personally i give it the astragalos lifespan.
bb
Frankly, people who are just there for easy EXP and tomestones are never going to understand what's going on, simply because they don't care to bother trying. Three months of Onsal back to back, or three years, they're still going to just run around like headless chickens. I'd really rather not cater to such a demographic, we've been losing enough PvP content lately as is anyway. SE should focus on the players who actually engage with the content instead, and give us more variety, not less... Most of us will "get" Onsal on day one, I mean it's Seal Rock II and we already all get that...
Given a lot of players simply stop participating in PvP once they've gotten their mount, making the mount easier to achieve isn't exactly a great move either IMO, assuming it really is Onsal specific wins. Granted, making it take two weeks to grind out instead of just one isn't exactly an ideal state of affairs either.
You and I disagree and that is fine. I come from not enough pvp players que. That when all these random new players only played shatter they actually played quite well after the first month. PvPer 1 day randomer 1 month.
The deal with the mount is not so much my thing. But people defend the rotating maps. Their defense was SE won't tie any more items to one map. They clearly have not pvped long enough or understand SE doesn't really care how many matches pop outside of JP. Look at the top 100 for one of EU data centers. On light 2 wins gets you into the top 100 that is 50 weeks of farming rotating map could mean never after the pops die down.
Someone wanna paraphrase this guy's post for me please, because I'm getting a headache trying to read it.You and I disagree and that is fine. I come from not enough pvp players que. That when all these random new players only played shatter they actually played quite well after the first month. PvPer 1 day randomer 1 month.
The deal with the mount is not so much my thing. But people defend the rotating maps. Their defense was SE won't tie any more items to one map. They clearly have not pvped long enough or understand SE doesn't really care how many matches pop outside of JP. Look at the top 100 for one of EU data centers. On light 2 wins gets you into the top 100 that is 50 weeks of farming rotating map could mean never after the pops die down.
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