Should we give our feedback on Onsal Hakair (Danshig Naadam) here or is a new thread for it a good idea?

 
			
			
				Should we give our feedback on Onsal Hakair (Danshig Naadam) here or is a new thread for it a good idea?
Removing all previous Frontlines maps and just having the new one seems like a mistake to me. I get that the others will probably be put back in rotation at some point (unspecified dates aren't exactly welcome either, by the way, tell us how long this will be for please), and that the idea is to have us use the new map more while it's new, but... I think it would have been better to simply change the rotation system for a while so say, Onsal Hakair is every other day? For example: Onsal > Secure > Onsal > Seal Rock > Onsal > Shatter > repeat. That still makes the new map the primary map given its new, but doesn't completely remove map variety for the foreseeable future.
Given SEs history with locking out old modes/maps (looking at you, Feasting Grounds/Lichenweed/Astragalos), I'm not exactly optimistic we'll ever even see the old modes come back... That Onsal seems to be being marketed as a Seal Rock II doesn't help... Feels less like an addition and more of a replacement...
Last edited by Nalien; 12-10-2019 at 04:09 PM.



 
			
			
				Removing all previous Frontlines maps and just having the new one seems like a mistake to me. I get that the others will probably be put back in rotation at some point (unspecified dates aren't exactly welcome either, by the way), and that the idea is to have us use the new map more while it's new, but... I think it would have been better to simply change the rotation system for a while so say, Onsal Hakair is every other day? For example: Onsal > Secure > Onsal > Seal Rock > Onsal > Shatter > repeat. That still makes the new map the primary map given its new, but doesn't completely remove map variety for the foreseeable future.
Given SEs history with locking out old modes/maps (looking at you, Feasting Grounds/Lichenweed/Astragalos), I'm not exactly optimistic we'll ever even see the old modes come back... That Onsal seems to be being marketed as a Seal Rock II doesn't help... Feels less like an addition and more of a replacement...
It needs to be same map over and over too many players don't understand whats going on in any map. They need to see the same map for 3 months then maybe they won't be a hot mess. Also new mount is probably not X wins but X onsal wins.
Frankly, people who are just there for easy EXP and tomestones are never going to understand what's going on, simply because they don't care to bother trying. Three months of Onsal back to back, or three years, they're still going to just run around like headless chickens. I'd really rather not cater to such a demographic, we've been losing enough PvP content lately as is anyway. SE should focus on the players who actually engage with the content instead, and give us more variety, not less... Most of us will "get" Onsal on day one, I mean it's Seal Rock II and we already all get that...
Given a lot of players simply stop participating in PvP once they've gotten their mount, making the mount easier to achieve isn't exactly a great move either IMO, assuming it really is Onsal specific wins. Granted, making it take two weeks to grind out instead of just one isn't exactly an ideal state of affairs either.
Last edited by Nalien; 12-10-2019 at 04:21 PM.



 
			
			
				Frankly, people who are just there for easy EXP and tomestones are never going to understand what's going on, simply because they don't care to bother trying. Three months of Onsal back to back, or three years, they're still going to just run around like headless chickens. I'd really rather not cater to such a demographic, we've been losing enough PvP content lately as is anyway. SE should focus on the players who actually engage with the content instead, and give us more variety, not less... Most of us will "get" Onsal on day one, I mean it's Seal Rock II and we already all get that...
Given a lot of players simply stop participating in PvP once they've gotten their mount, making the mount easier to achieve isn't exactly a great move either IMO, assuming it really is Onsal specific wins. Granted, making it take two weeks to grind out instead of just one isn't exactly an ideal state of affairs either.
You and I disagree and that is fine. I come from not enough pvp players que. That when all these random new players only played shatter they actually played quite well after the first month. PvPer 1 day randomer 1 month.
The deal with the mount is not so much my thing. But people defend the rotating maps. Their defense was SE won't tie any more items to one map. They clearly have not pvped long enough or understand SE doesn't really care how many matches pop outside of JP. Look at the top 100 for one of EU data centers. On light 2 wins gets you into the top 100 that is 50 weeks of farming rotating map could mean never after the pops die down.


 
			
			
				Someone wanna paraphrase this guy's post for me please, because I'm getting a headache trying to read it.You and I disagree and that is fine. I come from not enough pvp players que. That when all these random new players only played shatter they actually played quite well after the first month. PvPer 1 day randomer 1 month.
The deal with the mount is not so much my thing. But people defend the rotating maps. Their defense was SE won't tie any more items to one map. They clearly have not pvped long enough or understand SE doesn't really care how many matches pop outside of JP. Look at the top 100 for one of EU data centers. On light 2 wins gets you into the top 100 that is 50 weeks of farming rotating map could mean never after the pops die down.
FanGathering Mail Rail London Nov 2019 (✓)
Lavigne#0001
PvPaissa Staff - https://discord.gg/sUy86UC
Leader of Reign Community (2004-Present)
My issue is with how SE tries to get new players into PvP. They spread their net wide and just catch more seaweed. Instead they need to focus on the aspects of PvP that work; Why do the people who currently enjoy it do so? What makes them engage with it? What aspects do they engage with the most? Focus on those sorts of things. Please those players, then more like-minded people will slowly join in.
Instead all SE has ever really done is attempt to force people to play who, in all honesty, don't want to PvP. They don't engage, sometimes they don't even participate. For the most part they just complain all match. It honestly ruins PvP IMO, to focus on such players. They're not the target demographic for PvP, and all focusing on them does is drive away the actual PvPers. I really enjoyed what I played of the new map last night, but I'm ultimately not going to play it much for a bit. The legion of people who openly admit to not wanting to be there have put me off, there's only so much of their inane complaining that I can take. So much "We've already lost" and "F*ck premades!", despite none of them ever even attempting to organize. Instead of calling points to help our chances, they complain about having to PvP for a new mount. Instead of asking the people they're currently in a match with if they want to premade to improve their chances, they just insult premades. It's frankly disgusting to watch.
It's better than Mog Tome farmers literally just sitting in the corner doing nothing, but still... I'd much rather SE start working on improving player engagement with PvP, rather than just routinely attempting to fill a rusty bucket. Just filling us up with a bunch of mount farmers for a week doesn't ultimately do any good. Build up the aspects that players engage with and more people are going to stick around to engage with them. That we're instead seeing things like premades being dismantled, and variety being striped away to please people who simply aren't engaging with the content? People who'll get their mount and stop queuing completely? That's disheartening. Why should people who actually enjoy PvP stick around, when the aspects they enjoy are being taken away?
Last edited by Nalien; 12-11-2019 at 04:52 PM.

 
			
			
				well if this mode will pop consistently after 3 months ,it will be square biggest achievement in years ...
personally i give it the astragalos lifespan.
bb


 
			
			
				Personally I'm a bit upset about removing all the other maps out of the Roulette and having only the new one. Wouldn't they WANT to have it that way? Since the new mount is 100 wins on the new map, wouldn't it make sense to keep players playing longer by switching it? At least every other day.
Now the other maps essicentally have dead rewards because 24 man PvP now is dead too.





 
			
			
				I'm not happy about my chances of getting seize to pop reduced to 0 since I'm only 7 wins away from the coat.
I AM happy about how the new, more aggressive seize game mode plays.
|  |  |  |  | 
|  | 
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
 Reply With Quote
  Reply With Quote 
			 Originally Posted by Nalien
 Originally Posted by Nalien
					

