Quote Originally Posted by Satarn View Post
Aside from the fact that most people just check on fflogs(damage taken section has a list of all attacks which are color-coded for physical, magic and dots), you can also just look at the battle log in-game. There's 4 types of different log messages based on whether the attack is physical instant, physical cast, magical instant or magical cast:

EnemyName uses AttackName. - physical instant
EnemyName readies AttackName. - physical cast
EnemyName casts AttackName. - magical instant
EnemyName begins casting AttackName. - magical cast.

Would it be nice if there was some easier way to see it mid-combat, like colors or something? Yeah, totally. However saying there's no way to tell in-game is completely incorrect.
lol implying people even reads the battle log in-game. Most people don't even know it exists, and then you imply that everyone uses parsers to know that info anyone. Parsers are unreliable at best because of how so many people expect to know what your average DPS should be, when they should be more concerned about the total damage they dealt to kill the boss.


Joking aside, I do wish there were better ways to tell in game if something was physical or magical damage.


Side note: skills I removed from my hotbar due to how annoying they because of how situational/outdated the mechanics of the skill is; The Blackest Night(needs more Dark Arts stacks), Salted Earth(I shouldn't be needing to macro a skill that shouldn't even be ground target to begin with, also DPS on it is way to weak for how long the cooldown is), Dark Mind/Missionary(for obvious reasons), Living Dead(WHY IS THIS STILL SUCH A GARBAGE INVULN!?!), and might as well throw Edge/Flood of Darkness/Shadowin there (seriously, just have it be either Darkness or Shadow, not both).