Quote Originally Posted by Seku View Post
And? You just said it yourself Drk has enough mitigation. Which yet again goes back to my starting question why. If not having a single button to press every 2-3 minutes is making the job not fun for you, maybe it's you and not the job. DRK has way worse problems then it's cool down's at the moment, more so given FF14's meta. The only thing that you've said that makes any sense is that Dark Mind needs to get a re-work. Which has been known by the community for a long time.


So please, tell us why DRK should get another button to press every 2-4 minutes for no reason other than just to have it, instead of asking the devs to I don't know, re-work the class so that it's not boring and has a more interesting Kit over all that pushs DRK away from being a WAR clone and why they should re-work their abilities to fit into content that is old and most can be cleared by low man groups?
In terms of mitigation, DRK has no real mitigation outside of Shadow Wall, which you might as well make Sentinel a Role action, and most of the tank imbalances come from Role Action as whole, and it mostly affects Tank and Physical Ranged DPS roles and role actions tanks should only have are Provoke, Arm's Length, Ultimatum, and Shirk. But that's just me...


And as far as raid buffs are concerned, DRK and/or PLD will not bring RDM and/or MNK to the party because of Embolden/Brotherhood only affecting everyone else's Physical Damage dealt, especially since we don't if Living Shadow counts as physical damage or magical damage or both or if it's even factored in at all, which is why I believe Living Shadow should be tied to Darkside maintenance and have last as long as you have Darkside up(while reworking Brotherhood and Embolden affect all damage dealt instead of just one type of damage, maybe add haste effects as well to those skills). But, again, that's just me...