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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by shao32 View Post
    That's not true, sub level 70 have way more sustain with Abyssal drain spam, have tank stance 20% damage mitigation so there was the same considering how nerfed the tank damage is now, higher MP economy, better dark mind when magic adds are present like sprites and dark passenger blind effect so it's not worse only bad ppl don't using his tools properly.

    Now it's more simplified and DRK only have rampart, shadow wall, a nerfed dark mind and a buffed reprisal witch I consider it's worse compared to the level of self sustain/mitigation and passive options (blind) use to have witch has been overcompensated with even more dependency on TBN instead of design properly dark mind thanks to they obsession to keep it magical only.
    You only had AD at levels between 56-70 and quietus at lvl 64, which was essential for AD spam due to the MP regen. TBN was also a big part of DRK in that time, because it allowed to transfer MP used into blood that gave you quietus which generated more MP than you have used on TBN. To make things worse AD only healed you if you had dark arts activated, but it did not increased its damage, you had only enough MP to use it three times to heal yourself out, and using it that way without TBN and quietus was completely off.
    For anything under 56 lvl drk was nearly unplayable, it had basically no AOE damage and the only aoe that it had was unleash with low potency and cost MP on top of it, Dark passage was useless up until late in the expansion.
    You look at this job with rose painted glasses i guess, there was a reason why DRK was barely played by tanks, it had its own problems multiple times worse than DRK has today.
    (0)
    Last edited by Nedkel; 12-04-2019 at 10:11 PM.

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nedkel View Post
    You only had AD at levels between 56-70 and quietus at lvl 64, which was essential for AD spam due to the MP regen. TBN was also a big part of DRK in that time, because it allowed to transfer MP used into blood that gave you quietus which generated more MP than you have used on TBN. To make things worse AD only healed you if you had dark arts activated, but it did not increased its damage, you had only enough MP to use it three times to heal yourself out, and using it that way without TBN and quietus was completely off.
    For anything under 56 lvl drk was nearly unplayable, it had basically no AOE damage and the only aoe that it had was unleash with low potency and cost MP on top of it, Dark passage was useless up until late in the expansion.
    You look at this job with rose painted glasses i guess, there was a reason why DRK was barely played by tanks, it had its own problems multiple times worse than DRK has today.
    Before TBN DRK didn't need save MP so they could spend all his resources on AD, of course more limited before you get Quietus and TBN but his usage rate was way superior that current version and they self healing even on those levels infinitely better, DRK did have way better economy even at lower levels compared to now, it have blood price to recover a fair amount of MP under aoe situations on lower level until bloodweapon-quietus meta, the job was limited until TBN yes but is the same right now but slightly worse, leveling DRK is a pain until lvl 70 and that didn't change at all.
    No aoe damage? DRK have the best aoe damage on basically every level tier, PLD was worse or we forgeth about flash? Unleash and dark passenger was more that enough for a lvl 50 tier compared to what WAR and PLD have at those levels.
    DRK was barely played thanks to ppl parroting it was the worst tank by a mile (and that was true until 4.3) at max level and that stigma stay all the expansion thanks to SE take over a year buff the job with highly necessary buffs on the defensive and offensive department, DRK aoe rotation was the best feeling of the job and the best one between the tanks, the job was used on ultimate both times not BCS was strong but BCS it was fun.

    more like it's ypu looking at past DRK with black painted glasses, you even recognize you never try to play DRK optimaly in the past so no offense but i think you over-exagerating his old state based on you own unoptimal experience just to prove now is better when in the reality it still have the same problem with little variance.
    (1)
    Last edited by shao32; 12-04-2019 at 11:19 PM.

  3. #3
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by shao32 View Post
    Before TBN DRK didn't need save MP so they could spend all his resources on AD, of course more limited before you get Quietus and TBN but his usage rate was way superior that current version and they self healing even on those levels infinitely better, DRK did have way better economy even at lower levels compared to now, it have blood price to recover a fair amount of MP under aoe situations on lower level until bloodweapon-quietus meta, the job was limited until TBN yes but is the same right now but slightly worse, leveling DRK is a pain until lvl 70 and that didn't change at all.
    No aoe damage? DRK have the best aoe damage on basically every level tier, PLD was worse or we forgeth about flash? Unleash and dark passenger was more that enough for a lvl 50 tier compared to what WAR and PLD have at those levels.
    DRK was barely played thanks to ppl parroting it was the worst tank by a mile (and that was true until 4.3) at max level and that stigma stay all the expansion thanks to SE take over a year buff the job with highly necessary buffs on the defensive and offensive department, DRK aoe rotation was the best feeling of the job and the best one between the tanks, the job was used on ultimate both times not BCS was strong but BCS it was fun.

    more like it's ypu looking at past DRK with black painted glasses, you even recognize you never try to play DRK optimaly in the past so no offense but i think you over-exagerating his old state based on you own unoptimal experience just to prove now is better when in the reality it still have the same problem with little variance.
    AD had only 120 potency, and unleash had 50, both costed MP and you were not using them all the time at below 64 lvl.
    Dark passager also costed MP and for the majority of the expansion was 100 potency for 1/4 mp.
    The heal from abyssal drain was not worth spending MP on dark arts, you would be oom in a few seconds.

    Today DRK has free from cost unleash that deals 150 potency and flood of darknes that does 250 aoe potency.

    DRK in stormblood was horrible at below 64 lvl, simple as that. Also blood weapon was available only in offensive stance, which made you a lot softer comparing to DRK today.
    (0)

  4. #4
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    DRK could really use some love below level 70 they feel very squishy without TBN.

    1.) First thing that should be adjusted is giving us a way to know if an attack is magical or physical so dark mind has more usage. Maybe a different color cast bar for magical attacks/tankbusters?

    2.) Second thing I would suggest is more unique mitigation. For example give them Dread Spikes.

    Dread Spikes (Level 45)
    Description: When you receive a physical attack, Dread Spikes drains HP from the enemy equal to X% the damage dealt. (Duration 10s)
    Recast: 60-90s
    (0)

  5. #5
    Player
    Magnedeus's Avatar
    Join Date
    Jun 2017
    Posts
    237
    Character
    Arngrim Lightheart
    World
    Zalera
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by BarretOblivion View Post
    ???
    What is TBN not classified as a mitigation tool? Dark mind still has its uses in magical fights... which gee 2/4 of the fights in eden are all magical making DRK really good there. Plus... TEA is almost all magical, I would kill for an extra 20% mitgation for free every minute.
    And how exactly do you know that all the fights in eden are magic based? Last time i checked there is no way to tell the difference between magical and physical damage. A boss could be swinging his weapon at you for a tank buster that looks physical, but the damage you take could be magical.
    (0)

  6. #6
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Magnedeus View Post
    And how exactly do you know that all the fights in eden are magic based? Last time i checked there is no way to tell the difference between magical and physical damage. A boss could be swinging his weapon at you for a tank buster that looks physical, but the damage you take could be magical.
    Aside from the fact that most people just check on fflogs(damage taken section has a list of all attacks which are color-coded for physical, magic and dots), you can also just look at the battle log in-game. There's 4 types of different log messages based on whether the attack is physical instant, physical cast, magical instant or magical cast:

    EnemyName uses AttackName. - physical instant
    EnemyName readies AttackName. - physical cast
    EnemyName casts AttackName. - magical instant
    EnemyName begins casting AttackName. - magical cast.

    Would it be nice if there was some easier way to see it mid-combat, like colors or something? Yeah, totally. However saying there's no way to tell in-game is completely incorrect.
    (1)

  7. #7
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Satarn View Post
    Aside from the fact that most people just check on fflogs(damage taken section has a list of all attacks which are color-coded for physical, magic and dots), you can also just look at the battle log in-game. There's 4 types of different log messages based on whether the attack is physical instant, physical cast, magical instant or magical cast:

    EnemyName uses AttackName. - physical instant
    EnemyName readies AttackName. - physical cast
    EnemyName casts AttackName. - magical instant
    EnemyName begins casting AttackName. - magical cast.

    Would it be nice if there was some easier way to see it mid-combat, like colors or something? Yeah, totally. However saying there's no way to tell in-game is completely incorrect.
    lol implying people even reads the battle log in-game. Most people don't even know it exists, and then you imply that everyone uses parsers to know that info anyone. Parsers are unreliable at best because of how so many people expect to know what your average DPS should be, when they should be more concerned about the total damage they dealt to kill the boss.


    Joking aside, I do wish there were better ways to tell in game if something was physical or magical damage.


    Side note: skills I removed from my hotbar due to how annoying they because of how situational/outdated the mechanics of the skill is; The Blackest Night(needs more Dark Arts stacks), Salted Earth(I shouldn't be needing to macro a skill that shouldn't even be ground target to begin with, also DPS on it is way to weak for how long the cooldown is), Dark Mind/Missionary(for obvious reasons), Living Dead(WHY IS THIS STILL SUCH A GARBAGE INVULN!?!), and might as well throw Edge/Flood of Darkness/Shadowin there (seriously, just have it be either Darkness or Shadow, not both).
    (1)

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    lol implying people even reads the battle log in-game. Most people don't even know it exists, and then you imply that everyone uses parsers to know that info anyone.
    "I don't read the log" is not the same as "There's no way to tell the difference". Especially if the info is included in the game without any third party program.
    (1)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  9. #9
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    Side note: skills I removed from my hotbar due to how annoying they because of how situational/outdated the mechanics of the skill is
    I was about to list how full of crap all the stuff before this part was, but I suppose I don't really have to, lmao.
    (2)

  10. #10
    Player
    Rubytoe's Avatar
    Join Date
    Sep 2015
    Posts
    113
    Character
    Wedge Ironworks
    World
    Lamia
    Main Class
    Machinist Lv 87
    Quote Originally Posted by DRKoftheAzure View Post
    Living Shadow should be tied to Darkside maintenance and have last as long as you have Darkside up
    Welcome the most damaging class in the game.
    (0)

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