Quote Originally Posted by BloodRubyXII View Post
Not that I agree with any of his suggestions but you do realise melee take more damage than anyone else - it's just their actual job defensive toolkit is too low cd and thus too easy to cycle through which in fairness he's addressed in #4 (and those cds aren't nearly high enough btw, chiten is broken). Also, doesn't seem unrealistic to me that a melee DPS deals far more damage than a tank and the DRG buff he's suggesting isn't even that bad - it's just not what Dragoon actually needs right now. The vast majority of the suggestions on this thread are related to Feast, which you don't play.

#6 is stupid though, in both parts.
Melee definitely take the most damage. I'm not sure exactly what DRG needs, but I would certainly love to hear what you think. Imho I think a minor quality of life improvement like the one I suggested wouldn't propel them to #1 Melee status but would serve as a good way to compliment their new kit.

The suggestions I made were with most pvp content in mind. I personally like #6 because with the potency reductions and other nerfs I think AST wouldn't be the best even by bringing back the infinite benefic 1 loop. To me, it represented an opportunity to give them a unique level of healing mobility that allowed them to be differentiated from the other healers.

That said, I'm not a healer main and am not as privy to where everything is balance wise right now. It seems to me that WHM is distinctly the most powerful followed by SCH. So perhaps with a bit of tuning each can be on par. I was sad to see AST get nerfed into the ground and felt it was a bit heavy handed.