Quote Originally Posted by Mango24 View Post
In my humble opinion, there are a few changes that I'd recommend considering:
1. I think Ranged DPS should have their free additional action Phantom Dart swapped with Drain. That way they inherently always have the additional regeneration.
2. Reduce the number of potions Tanks can use from 3 to 2. (They are already quite tanky and with slight additional tuning to their defensive skills would still be more than resilient enough.)
3. Increase the number of potions for Ranged DPS from 2 to 3. (This in combination with # 1 would allow Ranged DPS to be much less guaranteed kills than they currently are.)
6. Bring back AST's infinite benefic 1 loop mechanic and further buff SCH so that each healer is unique and viable.
7. Slightly reduce MNK burst damage.
8. Extend / enable Blood of the Dragon for DRG when completing their basic combo in addition to starting it.
Those 6 changes would have made me quit the pvp altogether.

Melee dps being more tanky and dealing MORE damage than tanks, drag buffs on top of it, cancer healers coming back to the pvp.

Oh boi.