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  1. #1
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Gula View Post
    According to you, a dev, who has worked on XIV for some years, right? You know all about their time and pay. What an expert we have here.
    Don't have to work at SE to see that content who only reward are poetics and seals isn't worth the time. Limited Jobs are a flawed idea. If they could use DF maybe they could work, but right now people will play it for the first few weeks then there is no reason to go back to it. If you think months of Dev time and resources is worth a few weeks of play time ( where many of the players are complaining that the content isn't fun or even worth it) I don't know what to tell you.
    (16)

  2. #2
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by spf1200 View Post
    Don't have to work at SE to see that content who only reward are poetics and seals isn't worth the time. Limited Jobs are a flawed idea. If they could use DF maybe they could work, but right now people will play it for the first few weeks then there is no reason to go back to it. If you think months of Dev time and resources is worth a few weeks of play time ( where many of the players are complaining that the content isn't fun or even worth it) I don't know what to tell you.
    This logic is so flawed it's comical. So, you surveyed every single active player, and they all told you that they play it for a few weeks then see no reason to get back to it? I doubt this. Maybe you feel this way? Possibly. Or your friends? FC? Or you think some forum goers think this and then you apply it to everyone? What a place we're in.

    You know who actually knows about these things? The developers internal metrics. So why don't we let them read their metrics and let them make decisions on what people actually play and for how long? It's a much better determination than your anecdotal evidence.
    (6)

  3. #3
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Eli85 View Post
    This logic is so flawed it's comical. So, you surveyed every single active player, and they all told you that they play it for a few weeks then see no reason to get back to it? I doubt this. Maybe you feel this way? Possibly. Or your friends? FC? Or you think some forum goers think this and then you apply it to everyone? What a place we're in.

    You know who actually knows about these things? The developers internal metrics. So why don't we let them read their metrics and let them make decisions on what people actually play and for how long? It's a much better determination than your anecdotal evidence.
    I'd like to see this data, but I guess we won't ever. They put resources into PVP as well but there is a very broad consensus that it's terrible in this game, and is only ever taken up due to incentives like gear uniquely accessible through it. Yet how much development time has it consumed when you consider all the re-balancing and the new maps which do little to even improve on its uptake, let alone enjoyment of it...

    With their resources spread as thinly as they claim they are, e.g. in relation to the two new races, you would certainly hope the above is true. For the moment all we have to go off is unofficial metrics, like Lucky Bancho's (which put it at 17-18% for NA and EU and 27% for JP at max level as of 9 months ago), but those just show how many people capped it and not necessarily how many people actually enjoyed it. Unlike raiding, or even PVP or Eureka, it's not really a repeat activity.

    What they should be asking with any feature they add is not just whether there is a reasonably high uptake of it (a particularly flawed approach with non-repeating content), but whether it's adding any value to the players beyond achievement points or pieces of gear, i.e. whether it's enjoyable for its target audience. Because BLU's figures might only be as high as they are due to completionists in pursuit of achievement points.

    They may be looking at figures that they think indicate players appreciate the content, but that doesn't necessarily correspond to reality. Their approach with failed content generally isn't to abandon it but to rework it.

    I am still hopeful that the job will be rehabilitated one day into a full job but if it's not, at least it leaves open a slot for a true caster job to be added.
    (3)
    Last edited by Lauront; 12-06-2019 at 11:15 PM.
    When the game's story becomes self-aware: